Entry ID: 89 / Makoto Nanaya Combo
5 A A A 5 B B 214 A A B > 5 A A A 214 A A B > 5 A A A 5 B B [ B ] > 9 jc. B > 9 jc. B [ A + D ]
Comment:
#universal #bnb
Combo tips: don't charge 214AAB, it's not 214AA[B], just tap B and don't hold
don't do a super jump cancel, do a normal one
5BB214AAB > 5AAA is not the easiest part but it's really core to her combos structure and it waste a lot of time for you to regenerate your partner, your assist gauge (and the enemy's) or waste resonance time if the enemy popped it, so learn it

Doing more dmg:
5BB[B]214[B+C] ender does 8'381 dmg and it does above half the health of 80% of the cast
Some meterless combos can do higher dmg than this one but it requires hard links that you ain't gonna do online
1 meter: sirius jolt is really poor, 214AAC is also poor dmg wise (links to 5A or 5BB[B] if too much hitstun decay), 214AC links from 5AAA5B in the corner only
Corner: 5BB214AAA > 4A5A link is hard online and gives you 5AAA5BB214AAA > 4A5AAA5BB[B] > 9jc.B > 9jc.B[A+D] combo for 7'272 dmg (400 dmg upgrade). Don't do it though (I never use it but it's there if you want to get style points at your local).

Hitstun decay notes:
squeezing 214AAB > 5AAA214AAB is only possible from 5A starter, otherwise the enemy techs out immediately at the end
from any starter (j.CAA, j.AA, 2C214AAB > 5A...) you can loop once: 5AAA5BB214AAB > 5AAA5BB[B]

5BB[B] > j.B > j.B[A+D] is the most safe ender since j.A has poor hitstun unlike j.B and 5BB[B] almost never techs out unlike 5AAA
you will see people doing j.A(A)B > j.A(A)BC as ender (or some other shit) but it's not nearly as universal and safe as 5BB[B] > j.B > j.B

In-game tips:
The combo itself is really tilting when you get hit by it because it takes so much fucking time for it to end. On a serious note, on it's own, it stalls half a resonance timer (8+ second).
You can waste all of the resonance timer with 4 bars: you end with 5BB[B]214[B+C] > 214[B+C] where you don't do 214[B+C] 3rd hit and instead loop it back into another 214[B+C].
For style points, you can loop 214[B+C] up to 4 times.
For even MORE style points, you can do 214[B+C] > 9j.C if you know j.C can kill: 214[B+C] is only lethal with the 3rd hit (dramatic effect and shit). You can literally tell your opponent to go get a PHD because the resonance bnb version leads to 214[B+C] 4x ORA ORA ORA loop into cute j.C ender for a 147 hits combo that takes 30s+ to end (note, you can resonance cancel 5BB214AAA xx 214[B+C] instead of 5BB[B]214[B+C] for more dmg)
j.C is unescapable, you can't burst 214[B+C] > j.C
Note: it's only fun the first 2-3 times if you want friends but outside of that, who knows if you can break an opponent mental state with a j.C ender in a tournament settings (accept to eat shit if you fail the j.C link)

You can remove one j.B and delay [A+D] second hit so you can chase their tech better and start pressuring them again with 2A/5A (it's not real but it looks real: you may lose against some buttons if you try to chase but the point is to catch people being late to react to you running at them and you can still block their wakeup super anyway)

if you can make them block 2A/5A, you can throw cancel from it or stagger 5AAA5BB (which is noted 5A~A~A), surprise cancel into 5C (unsafe on block, careful) which is a frametrap even when late cancelled after some buttons (5AA or 5BB for instance), 5A > nothing to bait a pushblock for a free dp punish, cheeky 5A jump cancel j.C to catch some throw masher if you have the read (counterhit j.C is glorious)

You can use [A+D] knockdown to hard swap your partner so Makoto can regen