| Entry ID: 95 / Yang Xiao Long Combo |
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| 5 A A A 5 B B > 9 jc. B B C + 5 P > 2 B > j. C > D + P > 2 B A + D > D > 214 [ B + C ] > P |
| Comment: |
| #semblance non-semblance dmg: 11'075 Makoto charge mechanic is useful in this combo because you can delay a lot before she punches while still beginning the super right before the CC gauge runs out: hold B+C and release to punch ("[B+C]") The charge UI element doesn't show up, probably because the game developper thought "no dmg buff due to mechanic so no need to show it" but it's still there even though the damage is the same charged or uncharged while in resonance/cross combo. You get more dmg if you don't do 5AAA or j.BB part. Cutting out j.BB makes the combo harder for no reason and you may need as a player just a bit of time to realise that you want to do a CC combo (1 extra second of thinking while performing the combo). Take into account the 2BA+D juggle to appropriately time when you release 214B+C Semblance note: semblance makes every move have more hitstop so the muscle memory between the semblance and non-semblance combo is different. Here, j.C and 2BA+D part of the combo take a lot more time in semblance so you need to take that into account. It may happen that you run out of CC time and get the non-buffed version of the super but it still connects. At worse, you rush to cancel Makoto super, miss the link and get punished for whiffing 214B+C |
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