15 result(s)
Character Inputs Damage Burst Y/N Meter
5 L M H H > 214 M > [5 H H > 214 M](x14) > 5 L S > 5 S > 214 M > 5 S > 9 > j S > 236 L > 6236 MH
14 reps of the 5HH > 214M loop. Is a TOD on most characters without using the extra 5LS > 5S loop
1.953.283 No Burst 0
5 L L M M H H S > Jump > L > M > H > 236 L > Jump Cancel > M H > 421 L - (M) > 214 H > S > Jump > M > H > 236 L > Jump Cancel > M > H > 236 L > 236 MH > 214 H > L L -> M H (Shun Goku Catsu) > 421 L - (M) > S > Jump > M > H > 236 L > Jump Cancel > M > H > 236 L > 236 MH > 214 H > 236 MH > 623M
Corner only; doesn't need burst; isn't really practical but it's stylish; 421 L - (M) means the move and it's followup action (example in question is princess leap dive kick)
1.836.425 No Burst 3
L M H 6H 236S S H 214H H S M H 236H 214H H S M H 236H 214H 4(Hold)6S 623MH
Corner combo
1.588.622 No Burst 4
M > H > 236M > jump cancel > j.M > j.H > (land) > M > H > S > j.M > j.H > 236M > 236H > 214AA > j.M > j.S > (land) > j.M > j.S > 236M>M follow-up > L L 6 M H
Can be done mid screen but it's easier in the corner Dont be too quick with the 236M jump cancel. It's possible to empty cancel it.
1.578.328 No Burst 4
2M H 3H 623H Dash M H 4H 623M Dash 623L M H 4H 623L Dash H 4H Burst 3H 623H Dash M H 4H 623M Dash 623L Dash H 4H 623L Dash H 4H 623L->L6MH
Corner combo
1.386.261 Burst 3
Sonic M H 6H 236M SL H Dash H L S M H Jump M H S Jump 236MH 214H 214MH 421MH 1.328.957 No Burst 5
L M H H Jump H 214S(Hold) M H 236S 214S(Hold) M H 236S 214S(Hold) M H 236MH 214MH 623MH
Originally done as a corner combo
1.107.557 No Burst 5
5 L M H H > 214 M > 5 H H > 214 M > 5 H H > 214 M > 2 H > 5 S > 9 > j M H > 9 > j M H > 9 > j M H > 9 > j L M H S
Easier to connect the air strings the earlier you jump cancel the 5S into j.M
907.746 No Burst 0
5 M H > 214 M >Jump Cancel > j H >TK 236 L >214 H > j H S > 5 H >214 H > j M >236 M > Dash > 236 L >214 AA
5M starter midscreen (0 meter at start). Optimal burst safe combo. Can be wall teched however.
870.928 No Burst 1
5 L L M M H H S > Jump > L M H 236 L > Jump Cancel > M H 236 L > 236 MH
Midscreen also works in corner; makes it's own meter for super at end;
753.336 No Burst 0
Mecha Sonic 214 H > 623 H > 214 L > 214 M > 623 H > 236 AA > 214 H > 623 H > 214 L > 214 M > 214 AA 709.947 No Burst 0
2 L(x7) > 2 M > 2 H > 5 S > Jump > L M H S > 6 H
Midscreen and corner BnB. Max 2 L's possible are 7. Any more will reset.
575.936 No Burst 0
Forward Dash + Light Punch + Medium Kick + Sonic Shuffle + Launch + Air Wind Flutter + Drop Dash + Slide Attack + Bold Cancel + Air Launch + Launch + Air Medium Kick 1 + Air Medium Kick 2 + Air Wind Flutter + Air Sonic Wind + Light Speed Dash + Super Sonic Wind Air (Fills Opp. Burst)
Both corner and midscreen works
0 No Burst 2
2M 2H 236H 236L 623L 214H JumpCancel jM jH 2M 2H 236L 214AA
Universal, Midscreen
0 No Burst 1
L M H L M H L M H 214M 214MH Burst 623M 623M 623M 214M 214L 623MH Crossup 214L 214MH S 623M 623M 623M Burst Crossup 214L 214MH S 214M
Probably not viable in a match, a good example of what Rouge is capable of nonetheless. You also technically need 6 bars of meter to complete the combo as notated, you'd build more than enough for this in the beginning-middle of the combo
0 Burst 5