63 result(s)
Character Inputs Damage Magic Circuit Style
2 A > 2 A > 2 B > 5 C ~ 9 > j. B > j. C > j. 9 > j. B > j. C > j. 6 A D
3.526 0 Full Moon
2 A > 2 A > 5 B > 2 B > 2 C > 9 > j. 236 C > 2 B > 2 C
3.384 71.2 Full Moon
6 A D > 2 A > 2 C > 5 B > 9 > j. B > j. C > j. 9 > j. 2 C > j. 214 A > (land) 2 A > 2 C > 5 A ~ 6 A ~ 6 A > 5 [ C ] > 9 > j. B > j. C > j. 6 A D
3.282 0 Half Moon
Miyako Arima 2 2 B > 9 > j. A > j. B > j. C > j. 9 > j. A > j. B > j. C > j. A D 3.225 0 Crescent Moon
2 A > 2 A > 2 B > 2 C > 6 C > 9 > j. B > j. C > j. 9 > j. B > j. C > j. 4 A D
3.160 0 Crescent Moon
2 A > 2 A > 2 B > 5 C > 9 > j. B > j. C > j. 9 > j. B > j. C > j. 6 A D
3.150 0 Crescent Moon
6 A D > 2 B > 623 [ A ] > 4 B > 9 > j. B > j. C > j. 9 > j. B > j. C > j. 2 C > j. 6 A D
3.110 0 Crescent Moon
5 B > 236 A > 236 C > 66 > 2 B > 2 C
2.848 82.9 Full Moon
5 A > 5 A > 5 B > 6 B > 2 B > 5 C > 236 A ~ 6 C
2.788 0 Crescent Moon
214 A > j. 236 C
2.372 87 Crescent Moon
6 A D > 5 A > 2 B > 2 A > 2 B > 2 C
2.126 0 Full Moon
D ~ 236 D > 2 B > 2 A > 2 B > 2 A > 2 B > 2 C
1.730 0 Full Moon
623 B 236 B > 8 > j. [ C ] > 8 > j. 214 C > (land) > dl. [ C ] > dl. 4 C > 623 B 236 B > [ 9 ] > j. [ C ] > j. A > j. B > 9 > j. A > j. B > j. C > 6 ( A + D )
Easier on corner. Starting Overhead. The [ 9 ] is to avoid super double jump.
0 100 Crescent Moon
2 B > 2 C JC j. B > j. C land j. C dJC j. C
Easy corner combo for all moons
0 0 Crescent Moon
2 B > 2 C JC j. B > j. C (land) j. C dJC j. C
Easy corner combo for all moons
0 0 Crescent Moon
5 A > 5 A > 5 B > 2 B > 5 C > 2 C > 214 A > 5 C > 623 C > (whiff) j. A > 5 B > 5 C > 5 A > 2 B > 9 > j. B > j. C > j. 9 > j. A > j. B > j. C > j. 4 A D
0 39 Crescent Moon
5 A > 5 A > 5 B > 2 B > 5 C > 214 C > j. 623 C > 2 A > 5 C > 5 A > 2 B > 9 > j. B > j. C > j. 9 > j. A > j. B > j. C > j. 4 A D
0 169 Crescent Moon
623 A > 8 > j. 214 A > 44 > 2 A
0 0 Crescent Moon
623 A > 421 B > 5 C > 66 > 6 A D
0 0 Crescent Moon
623 A > 236 [ A ] > 9 > j. 214 [ A ] > 2 A
0 0 Crescent Moon