Beerus
Corner optimul
| Character | Inputs | Damage | Type |
|---|---|---|---|
|
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 214 L M > 2 S
Just his corner optimul combo but now with level 3, Can set up Oki after level 3 with a 2S orb. the orb will linger and they have to block it on wake up.
|
6.511 | Combo | |
|
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 236 L M > L M
Optimul corner combo for beeurs with level 1 into level 2. Corner only
|
5.907 | Combo |
Corner Combo with assist's
| Character | Inputs | Damage | Type |
|---|---|---|---|
|
2 M 5 M > 9 > j M > 236 L > A1 > (land) 5 M 5 H > SD > j M > 9 > j M j 2 H > 214 M > Vanish > 44 > 2 M 2 S > 236 L M
Corner only
When doing the 214M dive. vanish right away straight after the input. the delayed 2M after, you can just delay it but if your unsure you can dash a bit then do it.
Assist can be any beam or any
|
6.361 | Combo |
Beerus orb oki
| Character | Inputs | Damage | Type |
|---|---|---|---|
|
2 M 5 M > 9 > j M j L j L > 9 > j L j M > 236 M > DR > (land) 236 S
Beerus Oki setup. Great for mix ups in the corner as it levels most people blind to mix ups. If they wake up into the orbs and get hit do jump back heavy and SD (7 j.H > SD) to combo
|
3.610 | Okizeme |
Beerus corner basic blockstring
| Character | Inputs | Damage | Type |
|---|---|---|---|
|
5 L L > 5 M M > 214 L > A1 > 66 j H
Beerus corner basic blockstring
|
0 | Blockstring/Mixup |