Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Submitted
Guilty Gear Xrd Rev2 5D6 > 6H > 623K > 2D(1) > 214P > 669 > j.S > j.H > j.D > (mc) j.D > (lands) 9 > j.S > j9 > j.D > (mc) > j.D > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) Faust has a weird hurtbox on the wall during Dust homing that would cause Johnny's 5H to whiff. You can add 5S after 6H, but note that it would cause changes to later part of the combo due to increase in pushback. You do not need to use 623K for timing; you can also whiff 2K after 6H and walk forward for 2D.
0 Combo 07-03-20
Guilty Gear Xrd Rev2 5K > 5S > 6P > 27 > j66 > j.K > j.S > j.H > (mc) > j.P > j.P > (lands) 5S > 236H > 214P > 236H > 669 > j.K > j.S > j9 > j.P > j.K > j.S > j.D > j.623K(1)
(Starting Mist Finer: Lv.1) The key at the beginning is to reach the apex of super jump (backwards) before air dashing for j.K > j.S > j.H. If you have no coin at all, after landing you can end the combo with 5S>5H>623KK(1) instead.
0 Combo 07-03-20
Guilty Gear Xrd Rev2 Throw > 669 > j.K > j.S > j.H > (mc) j.P > j.K > j9 > j.K > j.S > j.H > j.D > (lands) 9 > j.D > (mc) j.S > j9 > j.D > (mc) j.D > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) Works more easily on lighter characters due to how slow Mist Cancel is at Lv.1. If you could not reach the corner after the double jump segment, you can end the combo after j.H with j.214S instead.
0 Combo 07-03-20
Guilty Gear Xrd Rev2 5D6 > 6H > 5H > 623K > 5S > 6P > IAD > j.S > j.H > j.D > (lands) 5S > 9 > j.D > (mc) j.K > j9 > j.D > (mc) j.P > j.D > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) Slightly delay j.D after j.H to allow 5S to connect more easily, though 5S has a very good hitbox so it is generally not a concern.
0 Combo 07-03-20
Guilty Gear Xrd Rev2 2K > 5S > 6P > IAD > j.S > j.H > j.D > (lands) 6K > 669 > j.K > j.S > j9 > j.K > j.S > j.H > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) The combo starter of 2K>5S>6P works on quite a number of characters. Depending on the weight class, delay air dash after jump-cancelling 6P to minimize juggle height, so that after landing from j.D you can connect 6K and later segments more easily.
0 Combo 07-03-20
Dragon Ball FighterZ 2 H > SD > j M L > j 9 > j L L 2 S 2 H A1 > (land) 2 M (1) 5 M 5 H > 2 2 S > 5 [ S ] > 3 S > SD > j M H > Vanish > DR
Close to corner
5.413 Combo 07-03-20
Dragon Ball FighterZ 5 M 2 M > 236 M L M > 2 M 5 H dl 5 S > 5 L L 2 j M L L 2 H > 9 j L L S 2 S > j 214 L
Max damage Corner Combo from 5M starter. Doesn't work on prorated starters but can be used to combo into assist > DR. You can also use 5L 5M instead of 5LL.
5.062 Combo 07-03-20
Dragon Ball FighterZ 2 M 5 M > 9 > j L L L > A2 > 2 M 5 H > 2 S 2 M 5 H > SD > j L L 2 H > 9 > j L L L > A1 > j 214 M > DR > 236 L > 236 L + M
Works with any assist
5.612 Combo 06-03-20
Dragon Ball FighterZ 5 M 2 M 5 H > SD > j M 2 H > j 9 > j L L [ S ] > j 236 [ S ] > j 236 L + M
Close to corner
5.202 Combo 06-03-20
Dragon Ball FighterZ Kefla 5 M 2 M 5 H > SD > j M 2 H > j 9 > j L L > j 236 [ S ] > j 236 L + M 4.861 Combo 06-03-20
Dragon Ball FighterZ 5 H > 214 L > spark > 2 M 6 H 5 H 5 S 3 H > 9 > j L L 2 H > j 9 > j L L 2 H S > j 214 M ~ A1 M > (land) 214 M ~ L > Vanish > DR > 214 S > 236 L + M > A2 > 4 A1
Corner
10.108 Combo 06-03-20
Dragon Ball FighterZ 6 M 2 L 2 M 5 M > 9 > j M 2 H > SD > j M 2 H > j 9 > j L L S > j 214 M > A1 9 > j L L 2 H > j 9 > j L L > j 236 S ~ M A2 > DR > 214 S > 236 L + M > 4 A2
Corner
6.616 Combo 06-03-20
Dragon Ball FighterZ Bardock 2 M 236 L > spark > 236 [ S ] > 5 H 236 L A2 > 5 L L 2 M 5 H > IAD > j M > (land) 5 L L 2 M 5 S 5 H > 9 > j M (1) 2 H > 9 > j M (1) H A1 > j 214 M A2 > (land) DR > 236 H + S > L > A2 > A1 10.041 Combo 06-03-20
Dragon Ball FighterZ Bardock 5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M dl 5 M 5 S 5 H > SD > j M 2 H > 9 > j L L > j 214 L 4.995 Combo 06-03-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 S 5 H > SD > j L L 2 H > 9 > j L L > 214 L
2M starter, one IAD loop, j214L ender, recommended
5.000 Combo 06-03-20
Dragon Ball FighterZ IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
Works from any single hit jump in From 2 hit jump in (jLM/jXS) take away one normal (jL or jM)
4.150 Combo 06-03-20
Dragon Ball FighterZ 2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
2L starter, one IAD loop, no 5H SD, j214L ender
3.700 Combo 05-03-20
Dragon Ball FighterZ 5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter, with no IAD loop Works from midscreen to corner if 236M will reach
4.857 Combo 05-03-20
Dragon Ball FighterZ 5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter Works from midscreen to corner if 236M will reach, but remove jS before j214L to account for 236M travel time
5.045 Combo 05-03-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from typical 2M starter, with no IAD loop
4.927 Combo 05-03-20
Dragon Ball FighterZ 2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
2L starter, no IAD loop, j214L ender
3.720 Combo 05-03-20
Dragon Ball FighterZ IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Works from any single overhead For jLM/jXS starter, remove jL after SD or jS before j214L
4.170 Combo 05-03-20
Dragon Ball FighterZ 5 L 5 H > DR
Kara cancel DR. if timed correctly you can kara cancel Beerus's 5H in DR canceling the animation. First Found by HexPro 99 https://twitter.com/HexPro99/status/1233239616561520640
1.400 Tech 05-03-20
Dragon Ball FighterZ 2 M 5 M > 236 H 8 > (land) > 8 j H > SD > 9 j M 2 j H > 214 M > A1 > (land) 66 > 5 M > 9 j M > 9 j M 2 j H > 214 M > A2 > (land) dl > 5 L L L > 236 M > 214 L M > L M > A1 > 6 A2
You want to DL the cell super so it all hits after the janemba super. you can get more by adding another J M into each bounce but i Find they can fall out of it a lot if tried
10.041 Combo 05-03-20
Dragon Ball FighterZ 2 H > spark > 6 H 5 H > 214 M A1 > 6 H 5 H > IAD > j M > (land) 5 S 5 H > IAD > j M > (land) 5 S 5 H > 9 > j L L 2 H > j 9 > j L L (1) L A2 > DR > A1 > 236 H + S > 8 > j 236 H + S > A2 > A1
Midscreen to corner
10.058 Combo 05-03-20
Dragon Ball FighterZ 2 M 5 M 5 H > SD > j M 2 H > j 9 > j L L [ S ] > j 236 [ S ] > j 236 L + M
Corner
5.200 Combo 05-03-20
Dragon Ball FighterZ SD > j dl M dl H > (land) 2 9 > j L L L 2 H > SD > j M H 2 H > j 9 > j L L L S > j 236 S ~ H > 236 L + M
Corner
4.439 Combo 05-03-20
Dragon Ball FighterZ j M > 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
4.849 Combo 05-03-20
Dragon Ball FighterZ Android 21 j M > 5 L L 5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L L 2 H > 9 > j L L S > j 236 S ~ M > 236 L + M 4.609 Combo 05-03-20
Dragon Ball FighterZ j L > 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
4.549 Combo 05-03-20