| Character | Inputs | Damage | Assist | Assist | Ki | Sparking Blast/Limit Break |
|---|---|---|---|---|---|---|
| Android 21 | 2 M 5 M > 9 > j M H > S H > j M 2 H > j L L S > j 236 S > H M > [ L M ] | 4.571 | None | None | 0 | No Sparking Nor Limit Break |
|
j L > j M (1) H > 1 M 5 M > 9 > j M (1) L L 2 H > SD > j L M (1) L 2 H > j 9 > j L L L > dl A1 > SD > j M ~ j L > j L > j 9 > j L L S > j 236 L M
|
4.570 | Frieza (A - Death Slash) | None | 0 | No Sparking Nor Limit Break | |
|
[ 5 S ] > [ Vanish ] > j 2 S > j 66 > j M > (land) 9 > j L L > dl j H > j L > (land) 5 H > SD > j M > j 2 S > j 66 > j L L > j 2 S > j 66 > j L L > j 236 S > j 236 L M
|
4.564 | None | None | 1 | Starts With Sparking | |
|
2 M ~ 5 H ~ 2 H ~ H S > j L L ~ 9 ~ j L L ~ j 2 H > dl 214 L ~ M H > 214 L > L > 236 M
Metered Midscreen BNB. Switches sides.
Can be started with j.H, 5L, 2L, 5M, and 2H for less damage, or 5LL for more damage.
For extra damage, replace j.LL ~ j.LL with j.MLL ~ 9 > dl. j.LL.
For super, replace the final Medium Gale Claw with L and a super of your choice.
The more hits the combo has before 2H, the tighter the timing is on the delayed Light Gale Claw.
|
4.564 | None | None | 1 | No Sparking Nor Limit Break | |
| Kid Buu | 1 M 5 M > 9 > j M L L > 9 > j L L > A1 > j L > 9 > j L M L > j 2 H > SD > j L M L > j 2 H > j L L L | 4.562 | Android 21 (A - Total Detonation Ball) | None | 0 | No Sparking Nor Limit Break |
|
j L > j M (1) H > 5 L > 5 L > 1 M 5 M > 9 > j M (1) L L 2 H > SD > j L M (1) L 2 H > j 9 > j L L L > dl A1 > (land) H S > j M ~ j L > j 9 > L > j L ~ j S > j 236 L M
|
4.557 | Frieza (A - Death Slash) | None | 0 | No Sparking Nor Limit Break | |
|
2 L 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
|
4.549 | None | None | 0 | No Sparking Nor Limit Break | |
|
j L > 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
|
4.549 | None | None | 0 | No Sparking Nor Limit Break | |
|
j M > (land) 2 M 5 M 5 H > SD > j M 2 H > j 9 > j L L L A1 > (land) 5 M > 9 > j M 2 H > j L L > j 236 L + M
Midscreen
|
4.538 | Janemba (B - Demonic Blade) | None | -0.5 | No Sparking Nor Limit Break | |
|
j L > j M (1) H > 2 L > 1 M 5 M > 9 > j M (1) L L 2 H > SD > j L M (1) L 2 H > j 9 > j L L L > dl A1 > (land) 2 8 > j L > j M ~ j L > j 9 > j L L S > j 236 L M
|
4.525 | Frieza (A - Death Slash) | None | 0 | No Sparking Nor Limit Break | |
| 2 M 5 M > j M (2) > j H > j 2H > SD > j M (1) > j L H > j 2H > 8 > j L L (2) L > 214M | 4.525 | None | None | 0 | No Sparking Nor Limit Break | |
|
1 M 5 M > 9 > j M (1) L L > 9 > j L L A1 L > 9 > j L L 2 H > SD > j L M (1) L 2 H > 9 > j L L L
|
4.522 | Cell (A - Kamhehameha) | None | 0 | No Sparking Nor Limit Break | |
|
5 M 2 S
Character specific - list here: https://docs.google.com/spreadsheets/d/1MRoqJBUZjxio1FQVbhL5doOIuc6f0cAx99SxzkAA6fE/edit?usp=sharing
|
4.517 | None | None | 0 | No Sparking Nor Limit Break | |
| 2 M 5 M > 8 S > 214 M > 2 M 5 H 5 S > SD > j M > j M S > 236 M | 4.515 | None | None | 0 | No Sparking Nor Limit Break | |
| 5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L M 2 H > 7 j L dl L S dl j L L S > j 236 L | 4.510 | None | None | 0 | No Sparking Nor Limit Break | |
|
5 S 5 H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L L S > j 236 S ~ M > 236 L + M
Corner
|
4.499 | None | None | 0 | No Sparking Nor Limit Break | |
| Yamcha | 2 M 5 M > 2 H > SD > j M > dl j L > j L > j 9 > j L L > j 214 M > (land) 236 L M ~ L ~ L ~ L ~ L ~ L ~ L | 4.497 | None | None | 0 | No Sparking Nor Limit Break |
|
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S 2 H
2 enders can be used for this route depending on desired effect
1) j2H - required for the best oki, as well as ending with supers (without ultimate z change) midscreen
2) j214M - slightly more meter gain, worse oki. Can't end in supers solo. Best ender if using an assist to combo into Spirit Bomb
jS can be added before either ender if the combo ends up in the corner for extra damage/meter gain.
Notation for alternate routes:
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S > j 214 M [Corner ender] (4464 1.25 bar)
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L 2 H [Midscreen ender] (4115 0.9 bar)
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L > j 214 M [Midscreen ender] (4302 1.1 bar)
|
4.489 | None | None | 1.2 | No Sparking Nor Limit Break | |
|
2 M 5 M 3 H > 2 9 > j M L L 2 H > SD > j M L L > 9 > j L L S > 214 L
Agohan Midscreen to Corner bnb lvl 0
|
4.487 | None | None | 0 | No Sparking Nor Limit Break | |
| 2 L 5 L L 2 M 5 M 2 S > SD > j M dl L L > 9 dl j L L S > j 214 M > j 236 M > j L S > (land) 5 S 5 H 2 S > SD > j L L S > j 214 M > j 236 L + M [ 2 ] > okizeme | 4.485 | None | None | 0 | No Sparking Nor Limit Break |