| Character | Inputs | Damage | Assist | Assist | Ki | Sparking Blast/Limit Break |
|---|---|---|---|---|---|---|
| j DR > j 214 L > (land) 6 M 5 L ... | 0 | None | None | 0 | No Sparking Nor Limit Break | |
| j DR > j 214 L > (land) 6 M > 9 > j L L ... | 0 | None | None | 0 | No Sparking Nor Limit Break | |
| 5 L > A1 > 214 L > j 66 L | 0 | Gotenks (A - Galactic Donut) | None | 0 | No Sparking Nor Limit Break | |
| ~ A1 > DR > 236 L > dl > IAD L ( on hit ) > 214 H // ~ A1 > DR > 236 L > dl > IAD L ( on reflect ) > 214 M // ~ A1 > DR > 236 L > dl > IAD L ( on side switch, reflect ) > 214 H // | 0 | Nappa (A - Blazing Storm) | None | 0 | No Sparking Nor Limit Break | |
| j 2 H (land) > 214 M ~ A1 > 5 L 5 M 5 S > SD > j H > 66 j L | 0 | None | None | 0 | No Sparking Nor Limit Break | |
|
j M L > (land) 5 L L 2 M dl 5 M 5 H > 236 ( H ) > 5 L L 2 M dl 5 M 5 H 5 S (1) 2 S > SD > j M 2 H > j 9 > j L L L > j 214 L
After 5H on smash, 236H is whiffed as a command dash for combo extension. This works when UI Goku is still some distance away from the corner after 5H.
|
0 | None | None | 0 | No Sparking Nor Limit Break | |
|
j M L > (land) 5 L L 2 M dl 5 M 5 H > 236 ( L ) > 5 L L 2 M 6 S 5 H 2 S > SD > j L L 2 H > j 9 > j M H > j 214 L
After 5H on smash, 236L is whiffed as a command dash. This works when UI Goku is about half a screen away from the corner after 5H.
|
0 | None | None | 0 | No Sparking Nor Limit Break | |
|
xx > 66 > IAD j S > j 236 L > A1
If you're solo, use ex ball for a solo conversion into SKD. You can use ex if you have an assist too if you want to keep pressure in case they block, and a bigger damage combo if they get hit.
Consider usind jS 236M vanish as opposed to jS 236H. In the case they block, you can use vanish to get plus frames and keep pressure. Less risky than the RPS after ex ball. Beware of f1 anti-airs
|
0 | Any | Any | 0 | No Sparking Nor Limit Break | |
|
236 H + S > [Hold S Ghost ] > S Ghost Release > 9 j L (L Ghost Release) H (H Ghost Release) > j 66 > j L OR > (land) 2 L
Hold S, release to meaty, jump forward and do jL. Towards the end of the jL animation press jH. Either airdash jL/M for high or land for low.
|
0 | None | None | 1 | No Sparking Nor Limit Break | |
|
5 L L L > M Ghost > j 66 L OR j 66 L OR (land) > 2 M
|
0 | None | None | 1 | No Sparking Nor Limit Break | |
|
5L 5LL 5M 1M 5S spark 66 1M 5M j M(1) j LL j 2H SD j 4LL j 2H 7 j L j M(1) j S j 236S [Vanish] j S j 236H dl 236HS > A1
Universal HBD Combo
|
0 | None | None | 0 | Level 1 |