1171 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
214 M ~ M Vanish > 2 M 6 H 5 S 5 H SD j M L 9 j L L j 2 H > 236 L
Out-of-corner DP into j236L soft knockdown oki. Blue combo but excellent setup for further pressure.
2.555 None None 1 No Sparking Nor Limit Break
SD > j M dl 2 H (land) SD > j L M 2 H > 9 j L M > 236 M
2.497 None None 0 No Sparking Nor Limit Break
236 S ~ H > 66 > 5 ( L ) L L > SD > j M L L 2 H > j 9 > j L L S > j 214 S ~ M
2.495 None None 0.4 No Sparking Nor Limit Break
236 L > Vanish > (land) IAD > j M > (land) 66 9 > j M L L > j 9 > j L L > j 236 S
Sideswitch
2.482 None None 1 No Sparking Nor Limit Break
236 S ~ L > Vanish > 66 > 5 ( L ) L L > SD > j M L L 2 H > j 9 > j L L S > j 214 S ~ M
2.410 None None 0.8 No Sparking Nor Limit Break
5 L > 5 L > A1 > 5 M > 5 M > SD > j 66 > dl j M > (land) 9 > j L > j 214 H > ...
Corner Fuzzy
2.320 Kid Buu (A - Arm Ball) None 1 No Sparking Nor Limit Break
5 S > Vanish > 66 > 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S
2.093 None None 0 No Sparking Nor Limit Break
236 H > 9 66 j M L > 2 L > 5 L L > dl L
From low to medium hit stun combos that result in a character in fat-throw state, you are able to do auto combo grab reset/mix/oki(also known as auto combo tick throw). This scenario can also be seen as a type of "oki" situation as there is a true RPS happening right after 5LL. Your options are as follows: 5LLL (tick throw), 5LL (empty), 5LL 2M / 214M (frame trap). These options, for the most part, cover every single defensive option. What makes this "oki" very strong is that the tick throw hard counters block and reflect (the two most common defensive choices). Lastly, the scaling from the tick throw (as of 1.20) is very favorable. There have been 1 bar TODs found through this setup. What is demonstrated above is a double overhead into auto combo tick throw performed solo with assisted follow ups.
1.990 None None 0 No Sparking Nor Limit Break
5 S > Vanish > IAD > j M > (land) 9 > j L L (1) 2 H > j 9 > j L L > j 236 S
1.917 None None 1 No Sparking Nor Limit Break
5 L L > 5 H + A2 > spark > (land) 236 S > Vanish > 214 H + S
Near universal, must be a few steps from corner.
1.810 None None 4 Level 1
5 L 5 H > DR
Kara cancel DR. if timed correctly you can kara cancel Beerus's 5H in DR canceling the animation. First Found by HexPro 99 https://twitter.com/HexPro99/status/1233239616561520640
1.400 None None 0 No Sparking Nor Limit Break
236 H > 6 M
+1/+2 grounded +7/+8 airborne
850 None None -1 No Sparking Nor Limit Break
L M ~ A1 > 2 8 > j M L > j H
Air fuzzy setup Corner
0 None None 0 No Sparking Nor Limit Break
Android 21 5 L > 5 L > A1 > 5 M > 5 M > 214 S -> j M -> 2 L -> dl > j 44 > j L -> L M -> j 44 > j M -> j 44 > 2 L -> j 44 > L M 0 Kid Buu (A - Arm Ball) None 0 No Sparking Nor Limit Break
Kid Buu 5 L > 5 L > 1 M 5 M > 5 H > A1 > 214 S -> IAD > j L > j M > j H ... -> 9 > j H ... 0 Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break
L M ~ A1 > 2 L > 8 > j L L -> j M -> dl > j M
0 None None 0 No Sparking Nor Limit Break
L M ~ A1 > 2 L > 8 > j L > j M -> dl > j L -> 2 L
You can get the last j. L to be a universal fuzzy, should practice it a bit to get used to the timing
0 None None 0 No Sparking Nor Limit Break
2 L > 5 L > 5 L > 2 M 5 M > 5 H > 214 L > A1 > [ 6 ] > 5 L > 5 L > 2 M 5 M > 5 H > 214 L

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0 Frieza (A - Death Slash) None 0 No Sparking Nor Limit Break
5 L > 5 L > 1 M 5 M > 5 H > 236 L > A1 > 6 > 5 L > 5 L > 1 M 5 M > 5 H > 236 S

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0 Frieza (A - Death Slash) None 0 No Sparking Nor Limit Break
5 L > 5 L > 2 M > A1 > 66 > 5 L > 5 L > 2 M > 5 H

Please consider uploading your video to another platform, streamable videos that are inactive for 3 months are deleted.
0 Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break