| Character | Inputs | Damage | Assist | Assist | Ki | Sparking Blast/Limit Break |
|---|---|---|---|---|---|---|
|
2 8 j M > j M (2) > L L > jc. M (2) > Combo Afterwards: j L > j H > (land) > j L L (1) > j H 2 H > SD > dl L L (1) > j H 2 H > j L L (2) > j H > 214 M
Post Universal Air Fuzzy. Elbow Crossup > Vanish > Dragon Rush is necessary to make the mix up real. The super jump is very tight, you have to do it as soon as possible after the snap. It's possible to do the combo afterwards with taller characters however it's very tight. You have to super jump as soon as possible when you land.
|
3.239 | None | None | 0 | No Sparking Nor Limit Break | |
|
SD > j M L L > j 9 > j L L S > j 214 H > 66 > 5 ( L ) L L > SD > j H 2 H > j 9 > j L L L S > j 236 | 214 S ~ L | M
Close to Corner
|
3.235 | None | None | 1 | No Sparking Nor Limit Break | |
| 2 H > SD > j L L 2 H > 9 j L L H | 3.210 | None | None | 0 | No Sparking Nor Limit Break | |
| 66 5 L L 2 M 2 S > 66 9 > j L dl M > 9 > j L L 2 H > SD > j L L S > j 236 L (read notes) | 3.205 | None | None | 0 | No Sparking Nor Limit Break | |
|
2 H > SD > j M L L > 9 > j L L L > j 214 M
Midscreen solo. If jLLL ends at the corner, jS can be added before j214M/j2h ender.
Alternate ender:
2 H > SD > j M L L > 9 > j L L 2 H
2980 damage, 0.75 bar gain, better oki
|
3.205 | None | None | 0 | No Sparking Nor Limit Break | |
|
2 H > SD > j M L > j 9 M L H > (land) A1+1 9 DR (Hold)
2H OS Mix Confirm on Broly With frieza assist
|
3.182 | Frieza (A - Death Slash) | None | 0 | No Sparking Nor Limit Break | |
|
SD > j M L > 9 > j L L > j 214 H > 66 > 5 L (whiff) L > 9 > j L L > j L 4 L M > j 236 H
SD confirm without vanish, maximum corner carry with 5L(whiff)L after j214H
|
3.165 | None | None | 0.75 | No Sparking Nor Limit Break | |
| Kid Buu | 2 L > 5 L > 5 L > 1 M > 5 M 9 > j M (1) L L 2 H > SD > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H | 3.160 | None | None | 0 | No Sparking Nor Limit Break |
| 6 H > 5 S > 5 H > H + S > J M (2) > j L L (2) L > A1 >2 M > 5 M (4) > j L L (2) 2 H > J L L (2) > j 236 S | 3.159 | Vegeta (SSGSS) (B - Infinity Breaker) | None | 0 | No Sparking Nor Limit Break | |
|
2 S A1 > 66 > 2 M 5 M > 9 > j M 2 H > SD > j M 2 H > j 9 > j L L L S > j 236 S ~ M
|
3.154 | Frieza (C - Psychokinesis) | None | 0 | No Sparking Nor Limit Break | |
|
5 L > 5 L > 5 L > L > j L L L > j [ S ] > j 236 S
Corner
|
3.147 | None | None | 0 | No Sparking Nor Limit Break | |
| 2 M > 5 M > j M > j H + A1 > j 214 H > DR (Snapback) > 214H > Mix | 3.144 | Vegeta (B - Super Dash Kick) | None | 1 | No Sparking Nor Limit Break | |
|
5 H > SD > L M 2 H > 236 L > 66 > j M 2 H
Works on all techs, corner only, saves dash
|
3.140 | None | None | 0 | No Sparking Nor Limit Break | |
|
9 6 > j M 2 H > 236 L ~ H > 4 > [ L + M ] > A1 > 6 [6] > 2 S > 66 > j M
Corner-Only Snap Setup
|
3.132 | None | None | 1 | No Sparking Nor Limit Break | |
|
SD > j M L L > j 9 > j L L S > j 214 H > [ 66 ] > 5 M > 9 > j M 2 H > j 9 > j L L L S > j 236 | 214 S ~ L | M
Close to Corner
|
3.107 | None | None | 1 | No Sparking Nor Limit Break | |
|
5 L > 5 L > A1 > 5 M > 5 M > SD > j 66 > dl j M > (land) 9 > j L > j 214 H > 9 > j L L L 2 H > j 9 > j L L L > j 214 M
Corner
Fuzzy
|
3.105 | Kid Buu (A - Arm Ball) | None | 1 | No Sparking Nor Limit Break | |
|
SD > j M L > 9 > j L L L > A2 > (land) > SD > j M L L > 9 > j L L > j 214 H > 66 > 236 M
Example of 66 236M after j214H, easiest assist + skd confirm
|
3.105 | None | Broly (A - Eraser Blow) | 0 | No Sparking Nor Limit Break | |
|
5 L > 5 L > 5 L > 2 8 > j L M (1) L > 2 H > 9 > j L L > j L
Corner
|
3.055 | None | None | 0 | No Sparking Nor Limit Break | |
|
2 5 L L L > SD > j L j H > M (land) 214 S > 8 DR
if you get the hit and still have m Ghost out, this is the only way to get SKD with no assit or meter.
Combo idea taken from @ChildishVegito
|
3.039 | None | None | 0 | No Sparking Nor Limit Break | |
| Kid Buu | 236 S > Vanish > 66 > 5 ( L ) L L > SD > j L M (1) L 2 H > j 9 > j L L S > j 236 M | 3.038 | None | None | 0.8 | No Sparking Nor Limit Break |