| Character | Inputs | Damage | Assist | Assist | Ki | Sparking Blast/Limit Break |
|---|---|---|---|---|---|---|
|
5 H > SD > j 66 > j M > (land) > 66 9 > j L dl L 2 H > 9 > j L L 214 M
|
3.625 | None | None | 0 | No Sparking Nor Limit Break | |
|
214 S > 5 S x2 > [ 9 ] > dl j 66 > j M > (land) 5 L > 5 H > dl SD > j 66 > j M > (land) 5 L 3 S > SD > j M L > j 9 > j L L > j 236 S > j 236 L M
|
3.616 | None | None | 0 | No Sparking Nor Limit Break | |
| Kid Buu | j H > 5 L > 5 L > 1 M 5 M > 9 > j M (1) L L 2 H > SD > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H | 3.610 | None | None | 0 | No Sparking Nor Limit Break |
|
2 M 5 M > 9 > j M j L j L > 9 > j L j M > 236 M > DR > (land) 236 S
Beerus Oki setup. Great for mix ups in the corner as it levels most people blind to mix ups. If they wake up into the orbs and get hit do jump back heavy and SD (7 j.H > SD) to combo
|
3.610 | None | None | 0 | No Sparking Nor Limit Break | |
| 5 L L > 2 M > 5 M > 2 H > SD > j M L > 9 > j M L H > j 214 M | 3.610 | None | None | 0 | No Sparking Nor Limit Break | |
| j M > (land) 2 L 2 M 6 M 5 L 2 S > 66 9 > j L M L > j 9 > j L L 2 H > SD > j L L 2 H S S S S > j 236 L | 3.607 | None | None | -1.75 | No Sparking Nor Limit Break | |
| Android 21 | 5 H > SD > j M 2 H > 9 > j L L S > j 214 S or 236 S ~ L or M | 3.600 | None | None | 0 | No Sparking Nor Limit Break |
| j M L > (land) 2 M 6 M dl 2 L 5 S 5 H > dl SD > j 66 > j M L > (land) 2 S > SD > j M L L > j 9 > j L L S S S S > j 236 L | 3.600 | None | None | -1.7 | No Sparking Nor Limit Break | |
|
5 L L > 5 M > 2 M > SD > M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 M L > 9 M > 5 S > 236M
Corner universal
|
3.597 | None | None | 0 | No Sparking Nor Limit Break | |
|
214 M > 66 > 5 L L 2 M 5 M 5 H 5 S > SD > j dl L dl M > (land) 2 9 > j L M L j 9 > j L L 2 H [ S ] 2 M
Corner
|
3.590 | None | None | 1.5 | No Sparking Nor Limit Break | |
| Videl | 2 M 5 M > 9 > j M L > j 2 H > SD > j M L > j 2 H > j 9 > j L L > j 236 M ~ M | 3.582 | None | None | 0 | No Sparking Nor Limit Break |
|
2 L L 5 M 2 M 5 H > SD > 214 L > A1 > 236 H S > H S > SD > M > j L L > 9 DR
almost full corner carry, with any other assist its full corner carry. Can go into ghost ahki after the combo
|
3.565 | Gogeta (SSGSS) (A - Super Dash Kick) | None | 1 | No Sparking Nor Limit Break | |
|
SD > j dl L dl M > (land) 9 > j L L 2 H > SD > j M 2 H > j 9 > j L L > j 236 [ S ] > j 236 L + M
|
3.555 | None | None | 0 | No Sparking Nor Limit Break | |
|
5 L > 5 L > A1 > 5 M > 5 M > SD > j 66 > dl j M > (land) 9 > j L > j 214 H > 5 ( L ) L L > SD > j M > j H 2 H > j 9 > j L L L S > j 214 | 236 S ~ L | M
Corner
Fuzzy
|
3.542 | Kid Buu (A - Arm Ball) | None | 1 | No Sparking Nor Limit Break | |
|
j L > j S > j 236 H > j M L > j 2 H > j 9 > j L L S > j 236 S
Fuzzy
|
3.538 | None | None | 1 | No Sparking Nor Limit Break | |
|
2 H
|
3.535 | None | None | 0 | No Sparking Nor Limit Break | |
| j M L > 5 L L > 2 M > 2 S > 5 S 5 H > dl SD > j M H > j 214 L > j L L 2 H > j S S S S > j 236 L | 3.525 | None | None | 1.65 | No Sparking Nor Limit Break | |
|
5 L L L > L > j L L L > j 214 S ~ 7 S 3 S > j M > 9 > j L L L S > j 214 M
For usage when challenging with your back to the corner.
First route is easier, and builds more damage and meter (1.5 bar) than the second, but doesn't cause a slide knockdown. Assists are needed for oki/genkidama extension.
Alternate, harder route with less damage but solo SKD (j2h ender also available here):
5 L L L > 214 S ~ 7 S 3 S > j M > 9 > j L L L S > j 214 M
3352 damage, 1.2 bar build
|
3.514 | None | None | 0 | No Sparking Nor Limit Break | |
|
5 L L 2 M 5 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L > 9 > j L L 2 H [ S ] 2 M
|
3.507 | None | None | -1.25 | No Sparking Nor Limit Break | |
| 5 L L > 5 M > 2 M > 5 H > dl SD > dl j M > dl j L > (land) > 9 > j L L > 9 > j M L > j 2 H | 3.505 | None | None | 0 | No Sparking Nor Limit Break |