1171 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
5 H > SD > j 66 > j M > (land) > 66 9 > j L dl L 2 H > 9 > j L L 214 M
3.625 None None 0 No Sparking Nor Limit Break
214 S > 5 S x2 > [ 9 ] > dl j 66 > j M > (land) 5 L > 5 H > dl SD > j 66 > j M > (land) 5 L 3 S > SD > j M L > j 9 > j L L > j 236 S > j 236 L M
3.616 None None 0 No Sparking Nor Limit Break
Kid Buu j H > 5 L > 5 L > 1 M 5 M > 9 > j M (1) L L 2 H > SD > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H 3.610 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M j L j L > 9 > j L j M > 236 M > DR > (land) 236 S
Beerus Oki setup. Great for mix ups in the corner as it levels most people blind to mix ups. If they wake up into the orbs and get hit do jump back heavy and SD (7 j.H > SD) to combo
3.610 None None 0 No Sparking Nor Limit Break
5 L L > 2 M > 5 M > 2 H > SD > j M L > 9 > j M L H > j 214 M
Broly solo midscreen BNB with 2H launcher (more damage, less corner carry).
3.610 None None 0 No Sparking Nor Limit Break
j M > (land) 2 L 2 M 6 M 5 L 2 S > 66 9 > j L M L > j 9 > j L L 2 H > SD > j L L 2 H S S S S > j 236 L
Sideswitch Route that can end in 236L/H (fat throw oki , safe jump , etc)
3.607 None None -1.75 No Sparking Nor Limit Break
Android 21 5 H > SD > j M 2 H > 9 > j L L S > j 214 S or 236 S ~ L or M 3.600 None None 0 No Sparking Nor Limit Break
j M L > (land) 2 M 6 M dl 2 L 5 S 5 H > dl SD > j 66 > j M L > (land) 2 S > SD > j M L L > j 9 > j L L S S S S > j 236 L
Midscreen BNB that uses the 2M > 6M link & jML rejump
3.600 None None -1.7 No Sparking Nor Limit Break
5 L L > 5 M > 2 M > SD > M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 M L > 9 M > 5 S > 236M
Corner universal
3.597 None None 0 No Sparking Nor Limit Break
214 M > 66 > 5 L L 2 M 5 M 5 H 5 S > SD > j dl L dl M > (land) 2 9 > j L M L j 9 > j L L 2 H [ S ] 2 M
Corner
3.590 None None 1.5 No Sparking Nor Limit Break
Videl 2 M 5 M > 9 > j M L > j 2 H > SD > j M L > j 2 H > j 9 > j L L > j 236 M ~ M 3.582 None None 0 No Sparking Nor Limit Break
2 L L 5 M 2 M 5 H > SD > 214 L > A1 > 236 H S > H S > SD > M > j L L > 9 DR
almost full corner carry, with any other assist its full corner carry. Can go into ghost ahki after the combo
3.565 Gogeta (SSGSS) (A - Super Dash Kick) None 1 No Sparking Nor Limit Break
SD > j dl L dl M > (land) 9 > j L L 2 H > SD > j M 2 H > j 9 > j L L > j 236 [ S ] > j 236 L + M
3.555 None None 0 No Sparking Nor Limit Break
5 L > 5 L > A1 > 5 M > 5 M > SD > j 66 > dl j M > (land) 9 > j L > j 214 H > 5 ( L ) L L > SD > j M > j H 2 H > j 9 > j L L L S > j 214 | 236 S ~ L | M
Corner Fuzzy
3.542 Kid Buu (A - Arm Ball) None 1 No Sparking Nor Limit Break
j L > j S > j 236 H > j M L > j 2 H > j 9 > j L L S > j 236 S
Fuzzy
3.538 None None 1 No Sparking Nor Limit Break
2 H
3.535 None None 0 No Sparking Nor Limit Break
j M L > 5 L L > 2 M > 2 S > 5 S 5 H > dl SD > j M H > j 214 L > j L L 2 H > j S S S S > j 236 L
Midscreen BNB using the post-smash j214L > jL link. You can use your double jump on medium/large sized characters, but due to the delay SD you will only be able to connect one jS > j236L.
3.525 None None 1.65 No Sparking Nor Limit Break
5 L L L > L > j L L L > j 214 S ~ 7 S 3 S > j M > 9 > j L L L S > j 214 M
For usage when challenging with your back to the corner. First route is easier, and builds more damage and meter (1.5 bar) than the second, but doesn't cause a slide knockdown. Assists are needed for oki/genkidama extension. Alternate, harder route with less damage but solo SKD (j2h ender also available here): 5 L L L > 214 S ~ 7 S 3 S > j M > 9 > j L L L S > j 214 M 3352 damage, 1.2 bar build
3.514 None None 0 No Sparking Nor Limit Break
5 L L 2 M 5 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L > 9 > j L L 2 H [ S ] 2 M
3.507 None None -1.25 No Sparking Nor Limit Break
5 L L > 5 M > 2 M > 5 H > dl SD > dl j M > dl j L > (land) > 9 > j L L > 9 > j M L > j 2 H
3.505 None None 0 No Sparking Nor Limit Break