| Character | Inputs | Damage | Assist | Assist | Ki | Sparking Blast/Limit Break |
|---|---|---|---|---|---|---|
|
(land) ( 2 L ) > 9 dl j H
Dragon Rush or Universal Air BnB Oki in corner; Safejump, covers all tech
Slight Delay for the jH
|
0 | None | None | 0 | No Sparking Nor Limit Break | |
| 5 L > 2 L > 2 M 5 M + A1 > 2 H > H + S > 5 L -> 5 L > 2 L > 2 M 5 M + A1 > 2 H > H + S > 66 > j L L | 0 | Kid Buu (A - Arm Ball) | None | 0 | No Sparking Nor Limit Break | |
| 2 L > 5 M > 2 M > 3 H > 5 H > 236 L > A1 > 66 > 2 L > 5 M > 2 M > 3 H > 5 H > 236 L > A2 | 0 | Android 21 (A - Total Detonation Ball) | Goku (SSJ) (A - Kamehameha) | 0 | No Sparking Nor Limit Break | |
|
5 L L > 5 M 2 M > 5 H + A1 > 236 2[S] > 2 L > 5 L L
Gogeta (SSGSS) 236S + Goku (SSJ) Assist Blockstring. Hold S after 236 to use the fake out Kamehameha and hold 2 for grounded position, 4 for middle position, and 8 for high position post fake out.
|
0 | Goku (SSJ) (A - Kamehameha) | None | 0 | No Sparking Nor Limit Break | |
| 5 M > A1 > 236 M > 2 L | 0 | Beerus (A - Sphere of Destruction) | None | 0 | No Sparking Nor Limit Break | |
|
236 L M > 9 4 6 7 1 > 236 M
Any Combination that results in at least 30 frames of frame advantage & 1 or 2 input allows this fake crossup to work. Catches all non-delay tech options and can react to a delay tech via further buttons.
|
0 | None | None | 1 | No Sparking Nor Limit Break | |
|
5 L > 2 L > 5 M 2 M 5 H > A1 > 2 L > 2 L > 2 M 5 M
As of 1.20, you want to finish piccolo's blockstring with 5M atleast because it is safe on block. Any other normal moves after that will require assist protection/extension after that. All other special moves other than 6S (which can still be reflected) are extremely unsafe to finish on and can get you punished.
|
0 | None | None | 0 | No Sparking Nor Limit Break | |
| 236 L ~ L L L ~ A1 ~ 6 S > j H | 0 | Yamcha (A - Wolf Fang Fist) | None | 0 | No Sparking Nor Limit Break | |
|
5 L L > 5 M M > 214 L > A1 > 66 j H
Beerus corner basic blockstring
|
0 | None | None | 0 | No Sparking Nor Limit Break | |
|
214 S > M > (land) > 214 L > 9 6 j H > 2 L L L dl L / 2 M
Corner only, meterless, safe jump, meaty, covers all techs
|
0 | None | None | 0 | No Sparking Nor Limit Break | |
|
j H > A2 > 214 S > 5 L (or) 2 L > ...
[S2] Android 21 get shwifty corner snap-back-mix
|
0 | None | Gohan (Adult) (A - Jet Uppercut) | 0 | No Sparking Nor Limit Break | |
|
5LL > 2 M 5 M > 2H > A1 > j214M -> 66 > jM (land) (land) -> 5LL 2M 5M
very Basic blockstring with crossup overhead, basically a building block which you can expand on by including alot more options depending on your assist
|
0 | Gohan (Teen) (A - Super Dragon Flight) | None | 0 | No Sparking Nor Limit Break | |
| Gohan (Adult) | 5 M 2 M 5 S 2 S > SD > 66 j H > j 236 [ L ] > 5 L (1) > j L M H > j 236 [ L ] > 5 L (2) 3 H > 1 9 j L M L j 236 H > 66 j H > Vanish > DR | 0 | None | None | 0 | No Sparking Nor Limit Break |
| 66 > 5 L M M > 2 H > 214 S > 2 M > 5 S S + A2 > 236 H | 0 | None | Yamcha (A - Wolf Fang Fist) | 0 | No Sparking Nor Limit Break | |
| 44 > 236H+S > 9 > dl jL L > dl 66 jM -> 44 > 236H+S > 9 > dl jL L > 2L | 0 | None | None | 1 | No Sparking Nor Limit Break | |
|
DR > 236 M > j L L M H > 66 2 L L L M M H 2 S 236 H A1
Defunct as of v1.21 due to variable incoming.
Corner only, works best on the ground but can work from a low enough jDR. jDR reduces comboability on hit and ability to mixup from jLLMH j236M + assist due to no longer having air actions. With certain assists ending with 5H > 236L A1 jails, but doesn't give a mixup like 236H would.
|
0 | None | None | 0 | No Sparking Nor Limit Break | |
|
DR > 5 ( L ) > 236 L > A1 > 9 5 6 j M -> DR > (whiff) 5 S > 236 L > A1 > 9 5 6 j M
left/right mix using Tgohan assist
|
0 | Gohan (Teen) (A - Super Dragon Flight) | None | 0 | No Sparking Nor Limit Break | |
|
214 L + M ( Level 3)
2 9 2 (land) 2 L
2 9 2 66 j L
2 9 2 j L
9 j M
9 j M 4 S
66 9 6 j S
j.M4S is an option select, it'll automatically reflect reversals if the j.M goes through.
2 9 2 66 j. L is not a safejump
|
0 | None | None | 0 | No Sparking Nor Limit Break | |
| 2 M 5 L L L dl > S 236 M > 2 M 2 L L L S dl H 236 M A1 > DR A1 > 7 L 66 L L M H + S (Dash Macro) 9 66 L | 0 | Goku (SSJ) (A - Kamehameha) | None | 0 | No Sparking Nor Limit Break | |
|
5 L L L > j 236 H > A1 dl j 66 j M or 5 L L L > j 236 H > A1 (land) 2 L
Assists vary but basic gapless 50/50
|
0 | Any | None | 0 | No Sparking Nor Limit Break |