1171 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
(land) ( 2 L ) > 9 dl j H
Dragon Rush or Universal Air BnB Oki in corner; Safejump, covers all tech Slight Delay for the jH
0 None None 0 No Sparking Nor Limit Break
5 L > 2 L > 2 M 5 M + A1 > 2 H > H + S > 5 L -> 5 L > 2 L > 2 M 5 M + A1 > 2 H > H + S > 66 > j L L
Lvl 0 corner mixup with kid buu
0 Kid Buu (A - Arm Ball) None 0 No Sparking Nor Limit Break
2 L > 5 M > 2 M > 3 H > 5 H > 236 L > A1 > 66 > 2 L > 5 M > 2 M > 3 H > 5 H > 236 L > A2
Basic Android 17 block string
0 Android 21 (A - Total Detonation Ball) Goku (SSJ) (A - Kamehameha) 0 No Sparking Nor Limit Break
5 L L > 5 M 2 M > 5 H + A1 > 236 2[S] > 2 L > 5 L L
Gogeta (SSGSS) 236S + Goku (SSJ) Assist Blockstring. Hold S after 236 to use the fake out Kamehameha and hold 2 for grounded position, 4 for middle position, and 8 for high position post fake out.
0 Goku (SSJ) (A - Kamehameha) None 0 No Sparking Nor Limit Break
5 M > A1 > 236 M > 2 L
Beerus' Assist covers the gap before and after 236M (not reflectable)
0 Beerus (A - Sphere of Destruction) None 0 No Sparking Nor Limit Break
236 L M > 9 4 6 7 1 > 236 M
Any Combination that results in at least 30 frames of frame advantage & 1 or 2 input allows this fake crossup to work. Catches all non-delay tech options and can react to a delay tech via further buttons.
0 None None 1 No Sparking Nor Limit Break
5 L > 2 L > 5 M 2 M 5 H > A1 > 2 L > 2 L > 2 M 5 M
As of 1.20, you want to finish piccolo's blockstring with 5M atleast because it is safe on block. Any other normal moves after that will require assist protection/extension after that. All other special moves other than 6S (which can still be reflected) are extremely unsafe to finish on and can get you punished.
0 None None 0 No Sparking Nor Limit Break
236 L ~ L L L ~ A1 ~ 6 S > j H
Sideswitch landing setup Midscreen or When In Corner Only
0 Yamcha (A - Wolf Fang Fist) None 0 No Sparking Nor Limit Break
5 L L > 5 M M > 214 L > A1 > 66 j H
Beerus corner basic blockstring
0 None None 0 No Sparking Nor Limit Break
214 S > M > (land) > 214 L > 9 6 j H > 2 L L L dl L / 2 M
Corner only, meterless, safe jump, meaty, covers all techs
0 None None 0 No Sparking Nor Limit Break
j H > A2 > 214 S > 5 L (or) 2 L > ...
[S2] Android 21 get shwifty corner snap-back-mix
0 None Gohan (Adult) (A - Jet Uppercut) 0 No Sparking Nor Limit Break
5LL > 2 M 5 M > 2H > A1 > j214M -> 66 > jM (land) (land) -> 5LL 2M 5M
very Basic blockstring with crossup overhead, basically a building block which you can expand on by including alot more options depending on your assist
0 Gohan (Teen) (A - Super Dragon Flight) None 0 No Sparking Nor Limit Break
Gohan (Adult) 5 M 2 M 5 S 2 S > SD > 66 j H > j 236 [ L ] > 5 L (1) > j L M H > j 236 [ L ] > 5 L (2) 3 H > 1 9 j L M L j 236 H > 66 j H > Vanish > DR 0 None None 0 No Sparking Nor Limit Break
66 > 5 L M M > 2 H > 214 S > 2 M > 5 S S + A2 > 236 H
Safe Solar Flare Spacing / 236H 50/50 Yamcha Assist
0 None Yamcha (A - Wolf Fang Fist) 0 No Sparking Nor Limit Break
44 > 236H+S > 9 > dl jL L > dl 66 jM -> 44 > 236H+S > 9 > dl jL L > 2L
0 None None 1 No Sparking Nor Limit Break
DR > 236 M > j L L M H > 66 2 L L L M M H 2 S 236 H A1
Defunct as of v1.21 due to variable incoming. Corner only, works best on the ground but can work from a low enough jDR. jDR reduces comboability on hit and ability to mixup from jLLMH j236M + assist due to no longer having air actions. With certain assists ending with 5H > 236L A1 jails, but doesn't give a mixup like 236H would.
0 None None 0 No Sparking Nor Limit Break
DR > 5 ( L ) > 236 L > A1 > 9 5 6 j M -> DR > (whiff) 5 S > 236 L > A1 > 9 5 6 j M
left/right mix using Tgohan assist
0 Gohan (Teen) (A - Super Dragon Flight) None 0 No Sparking Nor Limit Break
214 L + M ( Level 3) 2 9 2 (land) 2 L 2 9 2 66 j L 2 9 2 j L 9 j M 9 j M 4 S 66 9 6 j S
j.M4S is an option select, it'll automatically reflect reversals if the j.M goes through. 2 9 2 66 j. L is not a safejump
0 None None 0 No Sparking Nor Limit Break
2 M 5 L L L dl > S 236 M > 2 M 2 L L L S dl H 236 M A1 > DR A1 > 7 L 66 L L M H + S (Dash Macro) 9 66 L
Universal Fuzzy setup for Vegito, the setup is specific in the timing after snapping in. 21(20) frame advantage. Dash macro into IAD is the hardest part of the combo. DOES NOT WORK ON GT GOKU. Delay the heavy and 236m after 5s or it will whiff. GL
0 Goku (SSJ) (A - Kamehameha) None 0 No Sparking Nor Limit Break
5 L L L > j 236 H > A1 dl j 66 j M or 5 L L L > j 236 H > A1 (land) 2 L
Assists vary but basic gapless 50/50
0 Any None 0 No Sparking Nor Limit Break