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Character Inputs Damage Type Submitted
5 B > 5 C > 3 C > 9 > j. B C > 66 > j. B C (land) > 9 > j. B C > 66 > j. C (land) > 9 > j. B C > 66 > j. C (land) > 5 B > 236 A > 2 C > 236 B
works anywhere, and haven't had any issues with any of the characters so far. I try to hit the initial j. B on the way up as opposed to waiting for the peak of the jump. You still have room for an install combo after 236 B as well Alternatively: You can end the combo with 5 B > 236 C for a true knockdown state.
1.154 Combo 31-05-20
5 C > 2 C > 3 C > 9 > j. A > j. B > j. C > 2 C > 9 > j. B > 66 > j. B > 2 C > 9 > j. B > 66 > j. B > 5 B > 2 B > 6 A > [ 4 ] 5 B > 2 B > 5 C > 6 C > 236 B + C > 5 B > 2 B > 6 A > 5 B > 2 B > 5 C
You have to be quite close to your opponent in order to pull this off. There are probably better combos out there. Mostly posting this here so the TFH section isn't so lonely. If this is inaccurate feel free to remove I guess.
1.946 Combo 05-04-19