Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Submitted
Dragon Ball FighterZ Kid Buu SD > j M (1) L L > j 9 > j L L S > j 236 H > j L L L 2.725 Combo 04-06-20
Dragon Ball FighterZ Kid Buu 5 H 10.018 Combo 04-06-20
Dragon Ball FighterZ Kid Buu 2 H spark 10.041 Combo 04-06-20
Dragon Ball FighterZ 5 M 2 S
Character specific - list here: https://docs.google.com/spreadsheets/d/1MRoqJBUZjxio1FQVbhL5doOIuc6f0cAx99SxzkAA6fE/edit?usp=sharing
4.400 Combo 04-06-20
Dragon Ball FighterZ 5 M 2 S
Character specific - list here: https://docs.google.com/spreadsheets/d/1MRoqJBUZjxio1FQVbhL5doOIuc6f0cAx99SxzkAA6fE/edit?usp=sharing
4.517 Combo 04-06-20
Dragon Ball FighterZ Kid Buu 5 H > dl SD > j M (1) dl L dl L > (land) 2 S > j 236 M > j L L (1) 2 H > j 9 > j 4 L 4 L M S > j 236 M 4.365 Combo 04-06-20
Dragon Ball FighterZ 5 H > dl SD > j M (1) dl L dl L > (land) 66 9 > j L L (1) 2 H > j 9 > j 4 L 4 L M S > j 236 M > Vanish > 5 ( L ) L L > 214 L
You can extend with assists if you have them instead of using vanish
4.470 Combo 04-06-20
Dragon Ball FighterZ 214 H > 5 M 1 M 5 H 5 S S > j 236 M > j L L (1) 2 H > j 9 > j M S > j 236 H > Vanish > (land) 66 > 5 ( L ) L L > SD > j S > j 236 H > j 214 L + M
7018 in limit break
6.160 Combo 04-06-20
Dragon Ball FighterZ 214 H > 66 > 5 L L L > SD > j M (1) 2 H > j 9 > j M S > j 236 H > Vanish > (land) 66 > 1 M 5 M > 9 > j L L (1) 2 H > j 9 > j L L (1) S > j 236 H > j 236 L + M
Max meter spend from 214H read or vanish punish (does 6856 with LB)
6.025 Combo 04-06-20
Skullgirls Valentine 2 LK 2 MK (1) 2 HP > 9 > j HP HK > j 236 HK > j 236 MK > (land) 66 > 5 LK 2 HP > 7 > j HK 0 Burst Bait 03-06-20
Skullgirls Valentine 2 HP > 9 > j HP HK > j 236 MK > j 236 LK > j 9 > j 236 [ LP ] > j LP \n (land) 66 > 2 LK \n j 66 > j HP \n j 66 > j LK + LP 0 Reset 03-06-20
Skullgirls Valentine 2 HP > 9 > j HP HK > j 236 HK > j 236 MK \n j HK \n j 66 > j HP \n (land) 2 HP > 421 K + K 0 Burst Bait 03-06-20
Skullgirls Valentine 2 HP > 9 > j HP HK (1) > j 66 > j LK + LP 0 Reset 03-06-20
Skullgirls Valentine 2 HP > 7 > j 66 > j MK (1) ( HP ) \n 4 \n 6 \n 6 > (land) 8 > j LK + LP 0 Reset 03-06-20
Skullgirls Valentine 2 HP > 7 > j 66 > j LK \n 6 \n 4 0 Reset 02-06-20
Skullgirls Valentine 2 LK 2 MK 2 HP > 9 > j 66 > j LP LK \n 6 \n 4 \n 6 > (land) 7 > j LK + LP 0 Reset 02-06-20
Skullgirls Valentine 2 LK 2 MK (1) 2 HP > 7 > j 66 > j LP \n 4 \n 6 \n 6 > 7 > j LP > j 66 > j HP \n j 7 > j LP HK \n j 8 > j LP HK \n j 7 > j LK + LP \n j 8 > j LK + LP 1.700 Reset 02-06-20
Skullgirls Valentine 2 LK 2 MK 2 HP > dl 9 > j LK + LP 0 Reset 02-06-20
Skullgirls Valentine 2 LK 2 MK (1) 5 HP > 236 [ P ] \n 66 > 2 LK \n 66 > LK + LP \n 44 6 > j HP 1.875 Reset 02-06-20
Skullgirls Valentine 2 LK LK > LK + LP 469 Reset 02-06-20
Skullgirls Valentine 2 LK 5 MP MP > LK + LP 1.267 Reset 02-06-20
Them's Fightin' Herds 5 B > 5 C > 3 C > 9 > j. B C > 66 > j. B C (land) > 9 > j. B C > 66 > j. C (land) > 9 > j. B C > 66 > j. C (land) > 5 B > 236 A > 2 C > 236 B
works anywhere, and haven't had any issues with any of the characters so far. I try to hit the initial j. B on the way up as opposed to waiting for the peak of the jump. You still have room for an install combo after 236 B as well Alternatively: You can end the combo with 5 B > 236 C for a true knockdown state.
1.154 Combo 31-05-20
Street Fighter 3: 3rd Strike Makoto cr LK > qcf LP 18 Combo 29-05-20
Street Fighter 3: 3rd Strike Chun-Li cr MK > qcf qcf K 63 Combo 29-05-20
Street Fighter 3: 3rd Strike Alex j. HP > close MK > qcf LP 48 Combo 28-05-20
Street Fighter 3: 3rd Strike Yun close MK > cr u HK 26 Combo 28-05-20
Skullgirls Cerebella 2 LK 2 MP 2 HP > 9 > j LP (4) HP > (land) 2 LP 2 MP 2 HP > 8 > j HP 3.588 Burst Bait 27-05-20
Skullgirls 2 LK 2 MP 2 HP > 9 > j MK HK > (land) 2 MP 2 HP > 9 > j LP (7) HP > (land) 2 LK 2 MP 5 HP > RunStop > 2 LP 2 MP 5 HP > 236 MP > 236 P + P
Midscreen only
6.817 Happy Birthday 27-05-20
Dragon Ball FighterZ j M > (land) 5 M 2 M > 236 M > 236 S > 5 L (+A2) > 236 L > 236 S > IAD > j H > (land) 2 9 > j M > SD > j L (1) L H (+A1) > j 236 S > j L (1) L 2 H > j 9 > j L M H 2 H > j 236 M > Vanish > j DR > Lv.2 > A1 > 4 A2
Combo can likewise kill by switching Goku to Yamcha, using his assist around Recoome's beam attack, and ending with Lv.1 > Lv.1 > Lv.1+3. This would require about 4.5 bars to start.
10.003 Combo 26-05-20
Dragon Ball FighterZ j M L > (land) 5 L L 2 M dl 5 M 5 H > 236 ( L ) > 5 L L 2 M 6 S 5 H 2 S > SD > j L L 2 H > j 9 > j M H > j 214 L
After 5H on smash, 236L is whiffed as a command dash. This works when UI Goku is about half a screen away from the corner after 5H.
0 Combo 26-05-20