Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Submitted
Sonic Smackdown M > H > 236M > jump cancel > j.M > j.H > (land) > M > H > S > j.M > j.H > 236M > 236H > 214AA > j.M > j.S > (land) > j.M > j.S > 236M>M follow-up > L L 6 M H
Can be done mid screen but it's easier in the corner Dont be too quick with the 236M jump cancel. It's possible to empty cancel it.
1.578.328 Combos 07-05-20
Skullgirls LK + LP > 2 LK 2 MP 2 HP > 9 > j dl MK HK > j 9 > j MK HK > (land) 5 [ MP ] 5 MK 2 HP > 9 > j LP MP HK > (land) 5 LP LP 5 [ MP ] 5 MK 5 HP > 236 HK > 236 P + P
Corner
5.534 Combo 02-05-20
Skullgirls LK + LP > 2 LP 2 MP 2 HP > 9 > j LP (5) HP > (land) 5 LP 5 MP 5 HP > PummelHorse > 5 MK 5 HK > 623 HP > 236 P + P
Corner
4.796 Combo 02-05-20
Skullgirls LK + LP > 236 P + P > 623 HP
Midscreen
2.937 Combo 01-05-20
Skullgirls LK + LP > 236 P + P > 2 LK 2 MK > 9 > j MP dl HK > (land) 5 HP > [4] 6 HK ~ LK + LP > 5 MP 5 HP > 623 HP
Close to Corner
4.297 Combo 01-05-20
Skullgirls Valentine LK + LP > 2 HP > 9 > j HP HK > j 236 HK > j 236 MK > j 66 > j MP HK > (land) 9 > j LP MP HK > (land) 66 > 5 LP LP LP 5 MP MP 2 MK 5 HK HK HK > 236 HK > 236 K + K 5.691 Combo 01-05-20
Skullgirls Valentine 2 LK 2 MK (1) 2 HP > 9 > j HP HK > j 236 HK > (land) 66 > 2 LK 2 HP > 214 MP A1 > 214 LP > 66 > 5 LP LP LP 5 MP MP 2 MK 5 HP > 236 [ HP ] > 236 K + K 7.588 Combo 29-04-20
Skullgirls Robo-Fortune 2 LK 2 MP 2 MK 2 HP > 9 > j dl MK HK > j 9 > j MK HK > (land) 5 [ MP ] 2 MK 2 HK A1 2 HK 2 HK > 66 > 5 LP LP 5 [ MP ] 5 MK 5 HP > 236 HK > 236 P + P 6.100 Combo 29-04-20
Skullgirls Cerebella 2 LK 2 MP 2 HP > 9 > j MK HK > (land) 2 LK 2 MK > 9 > j MP dl HK > (land) 5 HP > PummelHorse > 2 MP 5 HP > 623 HP > 236 P + P 7.178 Combo 28-04-20
Dragon Ball FighterZ 2 M 5 M 5 S 3 H 5 H > SD > j 66 > j M > (land) 66 9 > j L L 2 H [ S ] > SD > j M 2 H > j 9 > j L L 2 H S S > j 2 2 S > 214 L M
Works on all characters. Slightly delay j.LL after rejump for A17 to be slightly higher upon j.2H, so that j.[S] can connect.
6.749 Combo 21-04-20
Sonic Smackdown 2 L(x7) > 2 M > 2 H > 5 S > Jump > L M H S > 6 H
Midscreen and corner BnB. Max 2 L's possible are 7. Any more will reset.
575.936 Combos 21-04-20
Sonic Smackdown 5 M H > 214 M >Jump Cancel > j H >TK 236 L >214 H > j H S > 5 H >214 H > j M >236 M > Dash > 236 L >214 AA
5M starter midscreen (0 meter at start). Optimal burst safe combo. Can be wall teched however.
870.928 Combos 19-04-20
Sonic Smackdown 5 L L M M H H S > Jump > L > M > H > 236 L > Jump Cancel > M H > 421 L - (M) > 214 H > S > Jump > M > H > 236 L > Jump Cancel > M > H > 236 L > 236 MH > 214 H > L L -> M H (Shun Goku Catsu) > 421 L - (M) > S > Jump > M > H > 236 L > Jump Cancel > M > H > 236 L > 236 MH > 214 H > 236 MH > 623M
Corner only; doesn't need burst; isn't really practical but it's stylish; 421 L - (M) means the move and it's followup action (example in question is princess leap dive kick)
1.836.425 Combos 16-04-20
Sonic Smackdown 5 L M H H > 214 M > 5 H H > 214 M > 5 H H > 214 M > 2 H > 5 S > 9 > j M H > 9 > j M H > 9 > j M H > 9 > j L M H S
Easier to connect the air strings the earlier you jump cancel the 5S into j.M
907.746 Combos 16-04-20
Sonic Smackdown 5 L L M M H H S > Jump > L M H 236 L > Jump Cancel > M H 236 L > 236 MH
Midscreen also works in corner; makes it's own meter for super at end;
753.336 Combos 16-04-20
Sonic Smackdown 5 L M H H > 214 M > [5 H H > 214 M](x14) > 5 L S > 5 S > 214 M > 5 S > 9 > j S > 236 L > 6236 MH
14 reps of the 5HH > 214M loop. Is a TOD on most characters without using the extra 5LS > 5S loop
1.953.283 Combos 16-04-20
Sonic Smackdown Mecha Sonic 214 H > 623 H > 214 L > 214 M > 623 H > 236 AA > 214 H > 623 H > 214 L > 214 M > 214 AA 709.947 Combos 16-04-20
Dragon Ball FighterZ 5 M 2 M > 236 L A1 > 236 L > 214 S > 2 M > 2 > 5 H > 214 S > 2 M > 2 > 5 [ S ] 5 H > 236 L A2 > 236 L > DR > 236 L > 236 L + M > A1
Corner
8.046 Combo 13-04-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M 2 H > j 236 S > spark > (land) 2 M 6 H 5 H 5 S 3 H > 9 > j L L 2 H > j 9 > j L L L > A2 > j 2 H > j 214 M ~ L > Vanish > DR > 214 S > 236 L + M > A1 > 4 A2
Corner
10.046 Combo 13-04-20
Dragon Ball FighterZ 2 H > spark > 66 > 5 L L L > 2 9 > j H S > j 9 > j M H S > j 214 M > A1 > 5 S 5 H 2 S > j 66 > j L H > (land) 9 > j L L 2 H > j 9 > j L L > j 236 S ~ M > A1 > 214 S > dl Vanish > (land) DR > 236 L + M > A2 > 4 A1
Corner
10.088 Combo 13-04-20
Dragon Ball FighterZ Janemba 2 M 5 M > 9 > j M L > j 9 > j L L L A1 > (land) SD > j M L > j 9 > j L L 2 H > j 236 S [ 9 ] > j L L 2 H [ S ] 2 M 4.847 Combo 01-04-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M L > j 9 > j L L L A1 > j 236 S [ 6 ] > j L L 2 H > SD > j M L 2 H [ S ] 2 M
Sideswitch
4.772 Combo 01-04-20
Melty Blood Actress Again Current Code 2a 2b 5b 5c 6c 236a 214]x[ dl. 5c(2) 214]x[ 214x 22c 2c 236a 22a 5a j.b j.c 214]x[ (land) 22c 2a 5c 22c 236c 2a 5c 214]x[ 214]x[ 22c 2a 5c 22c 214x 22a
Corner only, universal ]x[ means orb detonation Needs two orbs and one lightning charge Depending on height, you might need to charge 236a for a little bit, but not completely, after the 2c otherwise the 236a 22a 5a link will miss and drop the combo
6.000 Combo 01-04-20
Dragon Ball FighterZ Gotenks [ 5 H ] > spark > 66 2 M 5 M > 9 j M > 9 j M > 236 L 214 S > A2 > (land) 66 2 M 5 M > 9 j L L j 2 H > 9 j L L L > A1 > (land) 5 L L L > 214 M 214 S > A2 > DR > 236 L + M > A2 > A1 10.224 Combo 30-03-20
Dragon Ball FighterZ 2 H > 6 H 2 H > 2 8 j M j L > 9 j L j M j S > SD > j L j H > (land) 2 L 5 M > 9 j M j H > A2 > (land) 2 M 5 M > 9 j L j M j S > 66 j 2 H > j S > 236 M > A1 > DR > 214 M > 214 S > 214 L + M > 7 L 3 L 3 L > L M > A1 > A2
Its annoying to get the DR after janemba assist when theres high hitstun decay
10.098 Combo 29-03-20
Dragon Ball FighterZ 2 M dl 5 M 5 S dl 5 H > dl SD > dl j L H (land) 5 L L L > SD > j M L L 2 H > 9 > j L L S > j 2 3 6 M
Corner route. Doesn't work on smalls. The H in jLH has a slight delay. Timings for each delay after the 5H Smash are below. SD is done right after the wallbounce of the 5H jL is done right at the apex of the SD 'hit bounce' jH is done as your opponent is almost directly above you.
5.245 Combo 26-03-20
Dragon Ball FighterZ 5 M 2 M > 214 S ~ S ~ S ~ S ~ H > 66 > 5 ( L ) L L > SD > j L L L 2 H > 9 > j L L L > j 236 S ~ L > Vanish > 66 > DR > 214 S > j 214 L + M
Midscreen to corner
10.023 Combo 25-03-20
Dragon Ball FighterZ 5 H 5 S S > j 236 M > spark > 5 ( L ) L L > 9 > j M S > j 66 > j L L A2 L > (land) 5 M (1) 5 H 5 S > 9 > j L L (1) 2 H > j 9 > j L L L A1 > (land) 236 S > Vanish > DR > 214 M > 236 L + M > A1 > A2
Corner
10.032 Combo 25-03-20
Dragon Ball FighterZ 2 H > spark > 5 ( L ) L L > 9 > j M S > j 66 > j L L A2 L > (land) 5 M (1) 5 H 5 S S > SD > j L M (1) L 2 H > j 9 > j L L L A1 > (land) 44 > 66 > DR > 214 M > 236 L + M
Corner
10.240 Combo 25-03-20
Dragon Ball FighterZ 1 M 5 M > 9 > j M (1) L L > j 9 > j L L L A1 > (land) 5 M > 9 > j L L (1) 2 H > SD > j 4 L L M (1) 2 H > j 9 > j 4 L L M H > (land) 214 L + M
Corner
6.502 Happy Birthday 25-03-20