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Game
Character
Inputs
Damage
Type
Submitted
Dragon Ball FighterZ
Kid Buu
1 M 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > 214 H > 66 > 5 L L L > SD > j L L (1) > j 236 H > Vanish > 66 > 5 L L L > SD > j L L (1) > j 236 H > j 236 L + M
6.257
Combo
26-02-20
Dragon Ball FighterZ
Kid Buu
1 M 5 M > 9 > j M (1) > j 236 H > j L L (1) 2 H > j 9 > j L L (1) > j 236 H > Vanish > 66 > 5 L L L > SD > j L L (1) 2 H > j 9 > j L L (1) > j 236 H
5.424
Combo
26-02-20
Dragon Ball FighterZ
Android 21
2 M 5 M > 9 > j M > j 9 > j M H > j 214 M > A1 KiCharge > 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ M > A2 66 > DR > 236 L > 236 L + M > A1
Corner
7.429
Combo
26-02-20
Dragon Ball FighterZ
Kid Buu
1 M 5 M > 9 > j M (1) L > j 9 > j L L S > j 236 L A1 > 5 M > 9 > j M (1) L L 2 H > SD > j 4 L L M (1) 2 H > j 9 > j 4 L L M H > j 236 L + M
5.760
Combo
26-02-20
Dragon Ball FighterZ
Kid Buu
5 L L 1 M 5 M 5 H A1 > 214 S > IAD > j L M H ...
0
Blockstring/Mixup
26-02-20
Dragon Ball FighterZ
Kid Buu
1 M 5 M > 9 > j M (1) L > j 9 > j L L S > j 236 L A1 > 5 M > 9 > j M (1) L L 2 H > SD > j 4 L L M (1) 2 H > j 9 > j 4 L L M H > j 236 L + M
5.759
Combo
26-02-20
Dragon Ball FighterZ
Android 21
5 ( L ) L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S dl 5 H > dl SD > j M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L L S > j 236 S ~ H > 236 L + M
Corner
6.281
Combo
26-02-20
Dragon Ball FighterZ
Android 21
5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L L 2 H > j 9 > j L L S > j 214 M > A1 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
6.463
Combo
26-02-20
Dragon Ball FighterZ
Android 21
2 M 5 M > 9 > j M H 2 H > SD > j M H 2 H > j 9 > j L L L S > j 214 M > A1 > 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ M > 236 L + M > A1
Corner
7.290
Combo
26-02-20
Dragon Ball FighterZ
Android 21
2 M 5 M > 9 > j M 2 H > SD > j M 2 H > j 9 > j L L S > j 214 M > A1 5 L L > 9 > j L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
5.960
Combo
26-02-20
Dragon Ball FighterZ
Android 21
5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L L 2 H > j 9 > j L L S > j 214 M > A1 66 9 > j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
6.289
Combo
26-02-20
Dragon Ball FighterZ
Android 21
2 M 5 M > 9 > j M > j M H > j 214 M > spark > 5 ( L ) L L > 2 8 > j H 2 H > j 9 > j L L L S > j 214 H > [ Vanish ] > j M 2 H > 9 > j L L > j 236 S ~ H > 236 L + M
Corner
8.179
Combo
26-02-20
Dragon Ball FighterZ
Videl
5 M 2 M 5 S 5 L 5 H 5 S > 66 > 5 L 5 H dl 5 S 5 L > 9 > j L L 2 H > j 9 > j L L S 236 M
Corner only, assistless, using level 3 unpowered gives 6420
4.816
Combo
26-02-20
Dragon Ball FighterZ
Gotenks
2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 9 j L L > A2 > 6 S > SD > j M j 2 H > 9 j L L L
Sets up into ghosts very well
5.069
Combo
26-02-20
Dragon Ball FighterZ
Gotenks
2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 5 M > 9 j L j M > 214 M > SD > j L L j 2 H > 7 H
Sets up into ghost very well.
4.998
Combo
26-02-20
Dragon Ball FighterZ
Goku Black
2 M 5 M > 9 j M S > j 2 1 4 M > dl 66 dl j. M S > (land) 5 S dl 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Corner only & universal. Slightly delay the airdash after M Divekick. Try to get the jM after the airdash to hit as late as possible and slightly delay the jS after it. Delay the 5H to have it all come together afterwards. It's a tough route.
5.037
Combo
26-02-20
Dragon Ball FighterZ
Goku Black
2 M 5 M 5 S 5 H > 2 1 4 L > dl M 2 H > 9 > j L L L
Universal. Saves SD for stronger Vanish extensions. Can be extended with various assists if timed properly.
4.223
Combo
26-02-20
Dragon Ball FighterZ
Goku Black
5 M 2 M 5 S 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 H
Universal. Carries just about Corner to Corner.
4.615
Combo
26-02-20
Dragon Ball FighterZ
Goku Black
2 M 5 M > j M S > j 2 1 4 M > 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Easy & universal corner BnB
4.922
Combo
25-02-20
Dragon Ball FighterZ
Kid Buu
5 M M H A1 > SD > j L > (land) 1 M 5 M > 9 > j L M (1) L 2 H > 9 > j L L S > j 236 L + M
5.079
Combo
25-02-20
Dragon Ball FighterZ
Android 18
2 M > 5 M > j M > j H + A1 > j 214 H > DR (Snapback) > 214H > Mix
Not true, they can airdash out of this setup. May work well at lower levels of play.
3.144
Snap Mix Up
25-02-20
Dragon Ball FighterZ
Vegeta
2 M 5 M > 9 > j M L A1 S > 66 9 > j L L S dl L L 2 H > SD > j L M L 2 H > j 9 > j L L L
Corner to Corner combo
3.665
Combo
25-02-20
Dragon Ball FighterZ
Android 21
2 M 5 M > 9 > j M 2 H > SD > j M 2 H > 9 > j L L S > 214 M > (land) A1 66 5 L L L > SD > j L L 2 H > 9 > j L L > 236 S ~ M > (land) A2 66 > DR > 214 S > 236 L M > A1
7.323
Combo
25-02-20
Dragon Ball FighterZ
Vegeta (SSGSS)
5 L 5 L > 5 M 2 M > 5 H > 2 3 6 M L > A1 > 66 > 5 L 5 L > 2 M 5 M > 5 H > 2 3 6 M > 2 L
This string shows 2 points and rekka inputs that allow you to get 2 50/50s
0
Blockstring/Mixup
25-02-20
Dragon Ball FighterZ
Vegeta (SSGSS)
2 3 6 S > Vanish > 2 M > 5 S > 2 1 4 L
This is only to keep pressure, any basic post vanish route does more damage
2.569
Combo
25-02-20
Dragon Ball FighterZ
Vegeta (SSJ)
j 2 1 4 L > spark > 2 M > IAD > j L M > (land) > j L L H > Vanish (hold) > j M S > 6 6 > j M L > (land) > j L L 2 H > SD > j L M L 2 H > 9 > j L L S (x5) > j 2 3 6 S > j 2 1 4 L M
7.369
Combo
24-02-20
Dragon Ball FighterZ
Vegeta (SSJ)
j H > 5 L 5 L 5 M 2 M 5 H > SD > 6 6 > j M > (land) > j L L 2 L > 9 > j L L S (x5) > j 2 3 6 M > Vanish > SD > j L L >2 1 4 M
Delay the superdash until they wallsplat from the 5H.
4.197
Combo
24-02-20
Dragon Ball FighterZ
Kid Buu
j L M H > (land) 5 L L 5 M ~ 6M
Canceling the first hit of 5M into 6M with this string makes 6M up to +5 on block, and plus enough to convert on hit with 5L.
0
Blockstring/Mixup
24-02-20
Dragon Ball FighterZ
Kid Buu
j L M ~ H > 5 L L 5 M 2 S > j M ~ L S > (land) 5 L > 9 > j L M ~ L 2 H > dl SD > j M S > j 236 M > M + H > (land) 66 DR > 236 M > j L L M
As of v1.21 this setup is still best for solo snap off an overhead starter, but the 236M meaty no longer works due to delayed incoming.
Solo snap corner setup using the overhead starter 5M2S route. Works from any overhead.
3.805
Combo
24-02-20
Dragon Ball FighterZ
Kid Buu
xx > 1 M 5 M 5 H > A1 > 214 S > 2 9 6 > [ 9 ] > j L M ~ H > (land) > 5 L L 1 M 5 M 5 H > A2 > 2 9 6 > [ 7 ] > j L M ~ H
Midscreen Superjump IAD left/rights from 214S + assist. Assist needs to have some decent pushback for the correct spacing, GT (A) and Bardock (A) shown. To make the crossup a real mixup, SJ IAD needs to be slightly delayed from timing shown, otherwise crossup protection causes it to be autoblocked.
Hold 9 for crossup, hold 7 for same side.
0
Blockstring/Mixup
24-02-20