Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Submitted
Dragon Ball FighterZ Kid Buu 1 M 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > 214 H > 66 > 5 L L L > SD > j L L (1) > j 236 H > Vanish > 66 > 5 L L L > SD > j L L (1) > j 236 H > j 236 L + M 6.257 Combo 26-02-20
Dragon Ball FighterZ Kid Buu 1 M 5 M > 9 > j M (1) > j 236 H > j L L (1) 2 H > j 9 > j L L (1) > j 236 H > Vanish > 66 > 5 L L L > SD > j L L (1) 2 H > j 9 > j L L (1) > j 236 H 5.424 Combo 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M > j 9 > j M H > j 214 M > A1 KiCharge > 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ M > A2 66 > DR > 236 L > 236 L + M > A1
Corner
7.429 Combo 26-02-20
Dragon Ball FighterZ Kid Buu 1 M 5 M > 9 > j M (1) L > j 9 > j L L S > j 236 L A1 > 5 M > 9 > j M (1) L L 2 H > SD > j 4 L L M (1) 2 H > j 9 > j 4 L L M H > j 236 L + M 5.760 Combo 26-02-20
Dragon Ball FighterZ Kid Buu 5 L L 1 M 5 M 5 H A1 > 214 S > IAD > j L M H ... 0 Blockstring/Mixup 26-02-20
Dragon Ball FighterZ Kid Buu 1 M 5 M > 9 > j M (1) L > j 9 > j L L S > j 236 L A1 > 5 M > 9 > j M (1) L L 2 H > SD > j 4 L L M (1) 2 H > j 9 > j 4 L L M H > j 236 L + M 5.759 Combo 26-02-20
Dragon Ball FighterZ 5 ( L ) L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S dl 5 H > dl SD > j M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L L S > j 236 S ~ H > 236 L + M
Corner
6.281 Combo 26-02-20
Dragon Ball FighterZ Android 21 5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L L 2 H > j 9 > j L L S > j 214 M > A1 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M 6.463 Combo 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M H 2 H > SD > j M H 2 H > j 9 > j L L L S > j 214 M > A1 > 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ M > 236 L + M > A1
Corner
7.290 Combo 26-02-20
Dragon Ball FighterZ Android 21 2 M 5 M > 9 > j M 2 H > SD > j M 2 H > j 9 > j L L S > j 214 M > A1 5 L L > 9 > j L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M 5.960 Combo 26-02-20
Dragon Ball FighterZ Android 21 5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L L 2 H > j 9 > j L L S > j 214 M > A1 66 9 > j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M 6.289 Combo 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M > j M H > j 214 M > spark > 5 ( L ) L L > 2 8 > j H 2 H > j 9 > j L L L S > j 214 H > [ Vanish ] > j M 2 H > 9 > j L L > j 236 S ~ H > 236 L + M
Corner
8.179 Combo 26-02-20
Dragon Ball FighterZ 5 M 2 M 5 S 5 L 5 H 5 S > 66 > 5 L 5 H dl 5 S 5 L > 9 > j L L 2 H > j 9 > j L L S 236 M
Corner only, assistless, using level 3 unpowered gives 6420
4.816 Combo 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 9 j L L > A2 > 6 S > SD > j M j 2 H > 9 j L L L
Sets up into ghosts very well
5.069 Combo 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 5 M > 9 j L j M > 214 M > SD > j L L j 2 H > 7 H
Sets up into ghost very well.
4.998 Combo 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 j M S > j 2 1 4 M > dl 66 dl j. M S > (land) 5 S dl 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Corner only & universal. Slightly delay the airdash after M Divekick. Try to get the jM after the airdash to hit as late as possible and slightly delay the jS after it. Delay the 5H to have it all come together afterwards. It's a tough route.
5.037 Combo 26-02-20
Dragon Ball FighterZ 2 M 5 M 5 S 5 H > 2 1 4 L > dl M 2 H > 9 > j L L L
Universal. Saves SD for stronger Vanish extensions. Can be extended with various assists if timed properly.
4.223 Combo 26-02-20
Dragon Ball FighterZ 5 M 2 M 5 S 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 H
Universal. Carries just about Corner to Corner.
4.615 Combo 26-02-20
Dragon Ball FighterZ 2 M 5 M > j M S > j 2 1 4 M > 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Easy & universal corner BnB
4.922 Combo 25-02-20
Dragon Ball FighterZ Kid Buu 5 M M H A1 > SD > j L > (land) 1 M 5 M > 9 > j L M (1) L 2 H > 9 > j L L S > j 236 L + M 5.079 Combo 25-02-20
Dragon Ball FighterZ 2 M > 5 M > j M > j H + A1 > j 214 H > DR (Snapback) > 214H > Mix
Not true, they can airdash out of this setup. May work well at lower levels of play.
3.144 Snap Mix Up 25-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M L A1 S > 66 9 > j L L S dl L L 2 H > SD > j L M L 2 H > j 9 > j L L L
Corner to Corner combo
3.665 Combo 25-02-20
Dragon Ball FighterZ Android 21 2 M 5 M > 9 > j M 2 H > SD > j M 2 H > 9 > j L L S > 214 M > (land) A1 66 5 L L L > SD > j L L 2 H > 9 > j L L > 236 S ~ M > (land) A2 66 > DR > 214 S > 236 L M > A1 7.323 Combo 25-02-20
Dragon Ball FighterZ 5 L 5 L > 5 M 2 M > 5 H > 2 3 6 M L > A1 > 66 > 5 L 5 L > 2 M 5 M > 5 H > 2 3 6 M > 2 L
This string shows 2 points and rekka inputs that allow you to get 2 50/50s
0 Blockstring/Mixup 25-02-20
Dragon Ball FighterZ 2 3 6 S > Vanish > 2 M > 5 S > 2 1 4 L
This is only to keep pressure, any basic post vanish route does more damage
2.569 Combo 25-02-20
Dragon Ball FighterZ Vegeta (SSJ) j 2 1 4 L > spark > 2 M > IAD > j L M > (land) > j L L H > Vanish (hold) > j M S > 6 6 > j M L > (land) > j L L 2 H > SD > j L M L 2 H > 9 > j L L S (x5) > j 2 3 6 S > j 2 1 4 L M 7.369 Combo 24-02-20
Dragon Ball FighterZ j H > 5 L 5 L 5 M 2 M 5 H > SD > 6 6 > j M > (land) > j L L 2 L > 9 > j L L S (x5) > j 2 3 6 M > Vanish > SD > j L L >2 1 4 M
Delay the superdash until they wallsplat from the 5H.
4.197 Combo 24-02-20
Dragon Ball FighterZ j L M H > (land) 5 L L 5 M ~ 6M
Canceling the first hit of 5M into 6M with this string makes 6M up to +5 on block, and plus enough to convert on hit with 5L.
0 Blockstring/Mixup 24-02-20
Dragon Ball FighterZ j L M ~ H > 5 L L 5 M 2 S > j M ~ L S > (land) 5 L > 9 > j L M ~ L 2 H > dl SD > j M S > j 236 M > M + H > (land) 66 DR > 236 M > j L L M
As of v1.21 this setup is still best for solo snap off an overhead starter, but the 236M meaty no longer works due to delayed incoming. Solo snap corner setup using the overhead starter 5M2S route. Works from any overhead.
3.805 Combo 24-02-20
Dragon Ball FighterZ xx > 1 M 5 M 5 H > A1 > 214 S > 2 9 6 > [ 9 ] > j L M ~ H > (land) > 5 L L 1 M 5 M 5 H > A2 > 2 9 6 > [ 7 ] > j L M ~ H
Midscreen Superjump IAD left/rights from 214S + assist. Assist needs to have some decent pushback for the correct spacing, GT (A) and Bardock (A) shown. To make the crossup a real mixup, SJ IAD needs to be slightly delayed from timing shown, otherwise crossup protection causes it to be autoblocked. Hold 9 for crossup, hold 7 for same side.
0 Blockstring/Mixup 24-02-20