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Game
Character
Inputs
Damage
Type
Submitted
Dragon Ball FighterZ
Kid Buu
xx > j H > j 236 M > A1 > j 66 L
236M/236H jail from any air string ending in jH. Using an assist after the mystic ball allows for a high/low 50/50 between:
1) airdash jL
2) land 2L
236H works with more assists than 236M.
2S > 236H is a true string, that is only escapable with a guard cancel reflect from the 2S blockstun, and results in the same mixup.
0
Blockstring/Mixup
24-02-20
Dragon Ball FighterZ
Frieza
2 M (1) > 236 L > 214 H S > 2 M (1) 5 M > 9 > j L 2 S H M > (land) 2 M (1) 5 M > 9 > j L 2 S H M > (land) 2 M (1) 5 M > 9 > j L 2 S H M > (land) 2 M 5 S (5) 5 M 5 H > 214 S > 5 S (5) > 2 2 S > Vanish > DR > 236 L > 214 L M
Corner
10.019
Combo
24-02-20
Dragon Ball FighterZ
Kid Buu
1 M 5 M > 9 > j M ~ j 2 H > SD > j M ~ j 2 H > 9 > j L L S > j 236 M > dl M H > (land) 66 > 5 ( L ) L L > SD > j L M ~ L > 9 > j L M ~ L H > j 236 L + M
Vanish extension ender for going directly into supers, or for decent soft knockdown.
5.714
Combo
24-02-20
Dragon Ball FighterZ
Kid Buu
5 M 1 M 5 H 5 S S > 236 M > j L L ~ 2 H > 9 > j L 4 L M H ->
5 M 1 M 5 H 5 S S > 236 M > j L L ~ 2 H > 9 > j L 4 L M S > j 236 L + M ->
5 M 1 M 5 H 5 S S > 236 M > j L L ~ 2 H > 9 > j M S > j 236L
Confirm for using 5H as your smash hit. First route is the typical ender, second is for super ender, third is for assist extensions.
4.655
Combo
24-02-20
Dragon Ball FighterZ
Kid Buu
2 H > SD > j M ~ L L > 9 > j dl L L L
Very useful for putting your opponent back into the corner after 2Hing their jump in/SD with your back to the corner.
2.950
Combo
24-02-20
Dragon Ball FighterZ
Kid Buu
1 M 5 M > 9 > j M ~ L L 2 H > dl SD > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M H
3.972
Combo
24-02-20
Dragon Ball FighterZ
Vegito (SSGSS)
2 M 2 L L L 5 S delay 5 H DELAY 66 M H + S 9 L L L 2 H 9 L L L S 214 L Vanish DR
5.164
Combo
24-02-20
Dragon Ball FighterZ
Vegito (SSGSS)
2 M > 236 M > 2 M H 5 S > 236 L > (land) 5 L L 5 H > SD > M Delay H > 9 > L L L j S > 236 L
Very slight delay on the superdash can help the timing, will be updated for s3 but in the meantime this route should still be optimal.
5.426
Combo
24-02-20
Skullgirls
Ms Fortune
2 LK 5 MK 5 HK > 623 LK ~ K > j HP > j 66 > j HP > j 214 MK > (land) 2 MP 5 MK 5 HK > 623 LK ~ K > j LK HP > j 214 MK > (land) 5 LP LP 5 LK 5 MP 5 MK 5 HP > 236 HP HP HP > 236 P + P
Universal Midscreen BNB
6.921
Combo
23-02-20
Skullgirls
Fukua
2 LK > MK > HP > j HK > MK > HP > j HP > j HK > 2 LK > HP > j LP > j HK > LP > LP > MK > 2 HP > 236 HK > 236 P + P
Midscreen Universal Divekick Loop
5.496
Combo
23-02-20
Skullgirls
Filia
2 LK > MK > HP > j HP > 66 j LK > j HP > j HK > 2 LK > HP > j dl MK > 214 HK > 66 > j MP > LP > LP > LK > MP > 2 MK > 2 HP > 214 HK > 623 P + P
Universal Midscreen
6.892
Combo
23-02-20
Skullgirls
Eliza
2 LK > 2 MP > HP > HP > HP > 623 HP > j HK > 66 Whiff Air Grab > 2 HK > 623 LP MP HP > j MP > j HP > 66 j LK > j MP > 2 MP > MP >MP > HP > HP > 214 LK > LK > 2 MK > HP > HP > HP > 214 HK > 236 P + P
Corner Only
7.778
Combo
23-02-20
Dragon Ball FighterZ
Tien
5 L L > 5 H + A2 > spark > (land) 236 S > Vanish > 214 H + S
Near universal, must be a few steps from corner.
1.810
Combo
23-02-20
Skullgirls
Eliza
2 LK > 2 MP > 2 HP > 236 MK > 2 HK > 623 HP > j MP > j HP > 66 j LK > j MP > j HP > 2 MP > 2 MP > HP > HP > 214 LK > LK > 2 MK > HP > HP > 214 HK > 236 P + P
Universal Midscreen BNB
7.302
Combo
23-02-20
Skullgirls
Double
2 LK > MK > MK > HK > j LP > j MK > j HK > 214 MK > LK > MK > MK > HK > j LK > j MK > j HK > 214 MK > LP > LP > MK > MK > 2 HP > 623 HK > 236 P + P
Universal Barrel Loops
7.055
Combo
23-02-20
Skullgirls
Parasoul
214 LK > j HP > 6 HP > PILLAR + ASSIST > 4 HK > 214 LK > 8 dl j HP > 6 HP > PILLAR > 2 MK > 6 HP > L SHOT > MP > 6 HP > L SHOT > LK > LK > HK > L SHOT > LK > LK > MK > MK > HP > HP > PILLAR > BIKES > LP > 2 MP
Corner Only Heavy Counter Hit with Carpenters Axe, last two hits should burst bait
11.011
Combo
23-02-20
Skullgirls
Parasoul
BURST > 214 LK > j HP > 4 HK > 214 LK > 8 dl j HP > 6 HP > PILLAR > 2 HK > L SHOT > MP > 4 HK > L EGRET > j MK > j HK > 2 MK > 6 HP > L SHOT > LK > LK > 2 MK > DETONATE > LP > LP > 2 MK > 6 HP > PILLAR > BIKES
Corner Heavy Counter Hit off burst baits
10.061
Combo
23-02-20
Skullgirls
Parasoul
j. MK > j HP > 2 HP > PILLAR > 2 HK > L SHOT > 2 LK > 2 HP > 214 LK > MP > 4 HK > j MK > j HP > MK > MK > HP > HP > L SHOT > LP > LP > 2 MK > 6 HP > PILLAR > BIKES
Medium Counter Hit confirm in the corner, normally used off air burst baits
8.692
Combo
23-02-20
Skullgirls
Parasoul
2 LK > 2 MK > 2 HP > PILLAR > 2 HK > L SHOT > MP > 4 HK > L EGRET > MK > MK > HP > HP > L SHOT > LK > LK > HK > L SHOT > LP > LP > MK > MK > HP > HP > PILLAR > BIKES
Corner Only on Med/Heavy (Big Band, Eliza, Cerabella, Double, Beowulf, Robo Fortune)
8.010
Combo
23-02-20
Skullgirls
Parasoul
2 LK > 2 MK > 2 HP > PILLAR > 2 HK > L SHOT > MP > 4 HK > 214 LK > HP > HP > L SHOT > LK > LK > HK > L SHOT > LP > LP > MK > MK > HP > HP > PILLAR > BIKES
Corner Only on Lights (Squigly, Peacock, Painwheel, Fillia, Fukua, Valentine, Ms Fortune)
8.069
Combo
23-02-20
Skullgirls
Parasoul
2 LK > 2 MK > 2 HP > j MP > j HP > 214 LK > dl j HP > 4 HK > 214 LK > j MK > j HP > HP > HP > L SHOT > 66 LK > LK > MK > MK > HP > HP > PILLAR > BIKES
Max Midscreen BNB, Delay the second jhp to pop the tear on OTG
7.155
Combo
23-02-20
Skullgirls
Parasoul
2 LK > 2 MK > HP > HP > L SHOT > MP > 4 HK > L EGRET > 66 MK > 2 HP > j LP > j LK > j MP> (land) j MK > j HP > LK > LK > L SHOT > 66 LP > LP > MK > MK > HP > HP > PILLAR > BIKES
Confirm from outside of cr.HP range, OTGless
6.830
Combo
23-02-20
Under Night In-Birth Exe:Late[st]
Akatsuki
Far B > C > 6 C > 66 > 2 C > 6 B > 2 C > C > dl. 6 C > 214 B
Keep in mind that this is an UNIST combo, it might not work when UNICLR comes out.
3.114
Combo
23-02-20
Dragon Ball FighterZ
Gotenks
2 M 5 M > jM > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Staple basic BnB for Gotenks. Can be done with jML(3) at start instead of jM to get a little extra damage and meter on scaled starters.
4.185
Combo
23-02-20
Dragon Ball FighterZ
Gotenks
2 M 5 M > sjL(2) > j[6]S > jL(1)L > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Universal Midscreen sjL(2) > j[6]S BnB. Can be done with jL(3) but jL(2) is for max damage off a 2M starter. On scaled start jL(2) and jL(3) have a difference of 2 damage. This is actually less damage than Gotenks' regular BnB off 2M start but is still more meter overall. This does more damage than his universal when comboed from a scaled starter.
4.012
Combo
23-02-20
Dragon Ball FighterZ
Gotenks
2M > dl 5M > sjM > j[6]S > jL(1)L > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Universal Midscreen sjM > j[6]S BnB
4.432
Combo
23-02-20
Dragon Ball FighterZ
Trunks
j H (land) > 5 L L 5 M 2 M 5 H > dl SD > 66 j M (land) > 66 9 j L L 2 H > j L M L S > 214 L > j S > 236 L
Midscreen to corner 5H rejump combo. Can work with 2M 5M 5H as well, but you'd have to delay SD a bit more if you do. Does more damage than universal midscreen BnB.
3.865
Combo
23-02-20
Dragon Ball FighterZ
Goku Black
5 M > 2 M > SD > M > dl S > 214 M > 2M > 5 H 5 S > SD > L L > 2H > 9 L L > S > 236M
Corner universal (raw 5M)
4.797
Combo
23-02-20
Dragon Ball FighterZ
Goku Black
5 L L > 5 M > 2 M > SD > M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 M L > 9 M > 5 S > 236M
Corner universal
3.597
Combo
22-02-20
Dragon Ball FighterZ
Goku Black
IAD H > S > 5 L L > 5 M > 2 M > SD > 5 M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 S > 236 M
Corner universal (high hitstun decay)
3.819
Combo
22-02-20