Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Submitted
Dragon Ball FighterZ 2 L 5 L L 2 M 5 S > 236 M > 2 L 5 L > 2 8 > j M (2) L L > 7 > j M 2 S dl L L (2) S > SD > j L L 2 S 2 H
2L starter BnB for the corner, works on every character
5.267 Combo 20-02-20
Dragon Ball FighterZ 5 L L 5 M M 5 H 2 S > 214 L > A1 > j 66 > j M
Defunct as of v1.21 Corner only 50/50 off GT's normal blockstring with an assist. Works with any assist 20f blockstun and up, but is very tight below 23f. 5 L L 5 M M 5 H 2 S > 214 L > A1 -> Option 1) late airdash jM Option 2) land 2m These options work against the whole cast. About half the cast can get hit by land 2L. Linked tweet shows who gets hit by this: https://twitter.com/RinSenpaiii/status/1126538375283007488?s=20
0 Archive 20-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S 2 H
2 enders can be used for this route depending on desired effect 1) j2H - required for the best oki, as well as ending with supers (without ultimate z change) midscreen 2) j214M - slightly more meter gain, worse oki. Can't end in supers solo. Best ender if using an assist to combo into Spirit Bomb jS can be added before either ender if the combo ends up in the corner for extra damage/meter gain. Notation for alternate routes: 2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S > j 214 M [Corner ender] (4464 1.25 bar) 2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L 2 H [Midscreen ender] (4115 0.9 bar) 2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L > j 214 M [Midscreen ender] (4302 1.1 bar)
4.489 Combo 19-02-20
Dragon Ball FighterZ 214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j M S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
8.551 Combo 19-02-20
Dragon Ball FighterZ 214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards Final loop can be done midscreen with 6H if needed for corner carry
7.799 Combo 19-02-20
Dragon Ball FighterZ 236 S > [ Vanish ] j 66 > j M > (land) 5L > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 236 M
Universal, other routes/conversions exist
4.585 Combo 19-02-20
Dragon Ball FighterZ SD > j M 2 H > (land) 9 > j L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L 2 H > j 236 M
Universal, can get more damage from unrealistic SD j2H starter
3.335 Combo 19-02-20
Dragon Ball FighterZ SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 2 M 5 M > 9 > j M L > 9 j L L S > SD > j L L S > dl j 236 M
Universal, works from about half screen
3.420 Combo 19-02-20
Dragon Ball FighterZ SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M
Universal, works anywhere there is enough space for 5L (whiff) LL to connect
3.320 Combo 19-02-20
Dragon Ball FighterZ DR > j M L L > 9 > j L L L S > j 2 M > Vanish > (land) 2 M dl 6 H 5 H 5 S (5) 214 L > 236 L + M
Universal, works from midscreen to corner
4.679 Combo 19-02-20
Dragon Ball FighterZ 214 M > 66 > 2 M dl 6 H 5 H 2 S (3) > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal Not recommended due to 2S(3) SD annoying difficult link
5.365 Combo 19-02-20
Dragon Ball FighterZ 214M > 66 > 2M dl 6H 5H > SD > j M L L > 9 > j L L S 214 L (whiff) > j L L 2 H > j 236 M
Universal Recommended back to corner 214M route
5.275 Combo 19-02-20
Dragon Ball FighterZ 214 M > 66 > 2 M 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal
5.175 Combo 19-02-20
Dragon Ball FighterZ 214 M > 66 > 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal, use this when 214M connects further from the corner
4.940 Combo 19-02-20
Dragon Ball FighterZ 214 L > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 H > SD > j M > 9 > j M H > (land) 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards Must airdash lower for midscreen 2S loops so 6H can connect afterwards Can go into low j2H (land) ground extension if you reach the corner sooner
7.481 Combo 19-02-20
Dragon Ball FighterZ 214 M > spark > 66 > 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (2) > 9 > j L L S > j 66 > j S > SD > j L M 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
8.923 Combo 19-02-20
Dragon Ball FighterZ 214 M > spark > 66 > 2 M 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only
8.339 Combo 19-02-20
Dragon Ball FighterZ 214 L > spark > 6 H 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (3) > 9 > j L L S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
8.317 Combo 19-02-20
Dragon Ball FighterZ 214 L > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5H 5S (5) 214 L > 214 L + M
Universal, corner only
7.730 Combo 19-02-20
Dragon Ball FighterZ 2 M 5 M > spark > 6H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
8.326 Combo 19-02-20
Dragon Ball FighterZ 2 M 5 M > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
7.424 Combo 19-02-20
Dragon Ball FighterZ 236 S > Vanish > 66 > 2 M 5 M > 2 9 > j L dl L S > SD > j L L S 214 L (whiff) > j L L > 9 > j M L L 2 H > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza) Works from about 2/5ths screen Max solo damage from 236S vanish confirm
3.303 Combo 19-02-20
Dragon Ball FighterZ 236 S > Vanish > 66 > 2 M 5 M > 2 9 > j L 4 L M > 9 > j L L S > SD > j L L S 214 L (whiff) > j L L 2 H > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza) Works from about 2/5ths screen Max solo damage from 236S vanish confirm
3.313 Combo 19-02-20
Dragon Ball FighterZ 236 S > Vanish > IAD j M L > (land) 5L > 2 9 > j M L L > 9 > j L L S > SD > j L L S 214 L (whiff) > j L L S 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza) Works from about 2/5ths screen
3.283 Combo 19-02-20
Dragon Ball FighterZ 236 S > Vanish > 66 > 2 M 5 M > 2 9 > j L dl L S > SD > j L dl L > 9 > j L dl L S > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
2.998 Combo 19-02-20
Dragon Ball FighterZ 236 S > Vanish > 66 > 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M
Universal, dash distance depends on screen positioning, end with j2H j236M if you reach the corner
2.958 Combo 19-02-20
Dragon Ball FighterZ 5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L M > 9 > j L L S 214 L (whiff) > j L L S > SD > j M S > dl j 236 M
Universal, works from about 2/5ths screen away from corner Reduce air normals for scaled starters, you can still loop, just less
5.135 Combo 19-02-20
Dragon Ball FighterZ 5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L dl L S > SD > j L L > 9 > j L dl L S > j 236 M
Big bodies only, may not work on slimmer characters (Example: Android 21) Delays after SD do not have to be exact, just need enough height for jS j236M
4.820 Combo 19-02-20
Dragon Ball FighterZ 5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M S > dl > SD > j L dl L S > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza) Last jS SD extension not recommended due to multiple difficult delays
4.785 Combo 19-02-20
Dragon Ball FighterZ 5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M L L 214 M > dl > Vanish > 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end Requires a sliver of meter to start from 5M
4.964 Combo 19-02-20