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Game
Character
Inputs
Damage
Type
Submitted
Dragon Ball FighterZ
Jiren
2 L 5 L L 2 M 5 S > 236 M > 2 L 5 L > 2 8 > j M (2) L L > 7 > j M 2 S dl L L (2) S > SD > j L L 2 S 2 H
2L starter BnB for the corner, works on every character
5.267
Combo
20-02-20
Dragon Ball FighterZ
Goku (GT)
5 L L 5 M M 5 H 2 S > 214 L > A1 > j 66 > j M
Defunct as of v1.21
Corner only 50/50 off GT's normal blockstring with an assist. Works with any assist 20f blockstun and up, but is very tight below 23f.
5 L L 5 M M 5 H 2 S > 214 L > A1 ->
Option 1) late airdash jM
Option 2) land 2m
These options work against the whole cast. About half the cast can get hit by land 2L.
Linked tweet shows who gets hit by this: https://twitter.com/RinSenpaiii/status/1126538375283007488?s=20
0
Archive
20-02-20
Dragon Ball FighterZ
Goku (GT)
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S 2 H
2 enders can be used for this route depending on desired effect
1) j2H - required for the best oki, as well as ending with supers (without ultimate z change) midscreen
2) j214M - slightly more meter gain, worse oki. Can't end in supers solo. Best ender if using an assist to combo into Spirit Bomb
jS can be added before either ender if the combo ends up in the corner for extra damage/meter gain.
Notation for alternate routes:
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S > j 214 M [Corner ender] (4464 1.25 bar)
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L 2 H [Midscreen ender] (4115 0.9 bar)
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L > j 214 M [Midscreen ender] (4302 1.1 bar)
4.489
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j M S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
8.551
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Final loop can be done midscreen with 6H if needed for corner carry
7.799
Combo
19-02-20
Dragon Ball FighterZ
Cell
236 S > [ Vanish ] j 66 > j M > (land) 5L > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 236 M
Universal, other routes/conversions exist
4.585
Combo
19-02-20
Dragon Ball FighterZ
Cell
SD > j M 2 H > (land) 9 > j L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L 2 H > j 236 M
Universal, can get more damage from unrealistic SD j2H starter
3.335
Combo
19-02-20
Dragon Ball FighterZ
Cell
SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 2 M 5 M > 9 > j M L > 9 j L L S > SD > j L L S > dl j 236 M
Universal, works from about half screen
3.420
Combo
19-02-20
Dragon Ball FighterZ
Cell
SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M
Universal, works anywhere there is enough space for 5L (whiff) LL to connect
3.320
Combo
19-02-20
Dragon Ball FighterZ
Cell
DR > j M L L > 9 > j L L L S > j 2 M > Vanish > (land) 2 M dl 6 H 5 H 5 S (5) 214 L > 236 L + M
Universal, works from midscreen to corner
4.679
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 M > 66 > 2 M dl 6 H 5 H 2 S (3) > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal
Not recommended due to 2S(3) SD annoying difficult link
5.365
Combo
19-02-20
Dragon Ball FighterZ
Cell
214M > 66 > 2M dl 6H 5H > SD > j M L L > 9 > j L L S 214 L (whiff) > j L L 2 H > j 236 M
Universal
Recommended back to corner 214M route
5.275
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 M > 66 > 2 M 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal
5.175
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 M > 66 > 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal, use this when 214M connects further from the corner
4.940
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 L > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 H > SD > j M > 9 > j M H > (land) 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Must airdash lower for midscreen 2S loops so 6H can connect afterwards
Can go into low j2H (land) ground extension if you reach the corner sooner
7.481
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 M > spark > 66 > 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (2) > 9 > j L L S > j 66 > j S > SD > j L M 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
8.923
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 M > spark > 66 > 2 M 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only
8.339
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 L > spark > 6 H 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (3) > 9 > j L L S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
8.317
Combo
19-02-20
Dragon Ball FighterZ
Cell
214 L > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5H 5S (5) 214 L > 214 L + M
Universal, corner only
7.730
Combo
19-02-20
Dragon Ball FighterZ
Cell
2 M 5 M > spark > 6H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
8.326
Combo
19-02-20
Dragon Ball FighterZ
Cell
2 M 5 M > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
7.424
Combo
19-02-20
Dragon Ball FighterZ
Cell
236 S > Vanish > 66 > 2 M 5 M > 2 9 > j L dl L S > SD > j L L S 214 L (whiff) > j L L > 9 > j M L L 2 H > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Works from about 2/5ths screen
Max solo damage from 236S vanish confirm
3.303
Combo
19-02-20
Dragon Ball FighterZ
Cell
236 S > Vanish > 66 > 2 M 5 M > 2 9 > j L 4 L M > 9 > j L L S > SD > j L L S 214 L (whiff) > j L L 2 H > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Works from about 2/5ths screen
Max solo damage from 236S vanish confirm
3.313
Combo
19-02-20
Dragon Ball FighterZ
Cell
236 S > Vanish > IAD j M L > (land) 5L > 2 9 > j M L L > 9 > j L L S > SD > j L L S 214 L (whiff) > j L L S 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Works from about 2/5ths screen
3.283
Combo
19-02-20
Dragon Ball FighterZ
Cell
236 S > Vanish > 66 > 2 M 5 M > 2 9 > j L dl L S > SD > j L dl L > 9 > j L dl L S > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
2.998
Combo
19-02-20
Dragon Ball FighterZ
Cell
236 S > Vanish > 66 > 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M
Universal, dash distance depends on screen positioning, end with j2H j236M if you reach the corner
2.958
Combo
19-02-20
Dragon Ball FighterZ
Cell
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L M > 9 > j L L S 214 L (whiff) > j L L S > SD > j M S > dl j 236 M
Universal, works from about 2/5ths screen away from corner
Reduce air normals for scaled starters, you can still loop, just less
5.135
Combo
19-02-20
Dragon Ball FighterZ
Cell
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L dl L S > SD > j L L > 9 > j L dl L S > j 236 M
Big bodies only, may not work on slimmer characters (Example: Android 21)
Delays after SD do not have to be exact, just need enough height for jS j236M
4.820
Combo
19-02-20
Dragon Ball FighterZ
Cell
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M S > dl > SD > j L dl L S > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Last jS SD extension not recommended due to multiple difficult delays
4.785
Combo
19-02-20
Dragon Ball FighterZ
Cell
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M L L 214 M > dl > Vanish > 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end
Requires a sliver of meter to start from 5M
4.964
Combo
19-02-20