Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Submitted
Dragon Ball FighterZ Piccolo 5 S > 5 H > 3 S > 2 S > 6 S > 5 H > SD > j L L (1) > j 5 H > j 2 H > j L L (2) > j 5 H > 214 M 2.775 Combo 17-02-20
Dragon Ball FighterZ 2 M 5 M > j M (2) L > j 2 H > SD > dl j L L (2) > j 2 H > j L L (2) > j 5 H > 236 M > Vanish > DR
If the it's done too close to the corner, either delay the vanish or after the vanish go into M demon slicer. If the j. 5H brings you to the corner go straight into M demon slicer to save meter.
4.629 Combo 17-02-20
Dragon Ball FighterZ Piccolo 2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L dl L (2) > j 5 H > j 2 H > jc. L L (2) > j H > 214 M 4.667 Combo 17-02-20
Dragon Ball FighterZ Janemba 2 H > spark > 4 > 5 H > 9 2 H > 9 j M j H > A1 > (land) 5 L L > 9 j M j 5 S > 66 M > (land) 5 L L > 9 > j M j 5 S > 66 M > (land) 5 L L 2 M 5 H > A2 > 5 L + A1 > 5 L L > 7 > DR > 214 L M > A2 > 6 A2 10.026 Combo 17-02-20
Dragon Ball FighterZ Piccolo 2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L L (1) > j 5 H > j 2 H > jc. L L (1) > j H > 214 M 4.467 Combo 17-02-20
Dragon Ball FighterZ 2 M 5 M > 2 8 j M (2) > j 5 H > j H > dl SD > j L L (2) > j 2 H > dl L L (2) > j H > 214 M > HOLD 2 > (land) 5 L L > 3 S > 2 S > 236 L > Vanish > DR > Snap
Start the combo with the least amount of hitstun decay as possible. You can add the necessary delays in different parts of the combo and it will still work, this is how the author does it. Make sure to hold 2 after the M Demon Slicer, you super jump in the beginning of the combo so you are able to fall faster so you are able to catch the character again.
5.531 Combo 17-02-20
Dragon Ball FighterZ 2 M 5 M > 5 H > dl 2 S > 5 H > 3 S > SD > j L L (1) > j H 2 H > jc. L L (2) > j H > 214 M
Apology Man does this combo. Make sure to delay the 2S against smaller characters... and Beerus
4.971 Combo 17-02-20
Dragon Ball FighterZ 236 H > 6 M
+1/+2 grounded +7/+8 airborne
850 Okizeme 16-02-20
Dragon Ball FighterZ Tien 2 M 5 M > 5 H 5 S > dl 236 L M M > Vanish > 2 M 5 M > 5 H 5 S > SD > j M L [2] > j 2 H > j c > j L [2] > j L > j 2 H > 236L > 214 LM 7.438 Combo 16-02-20
Dragon Ball FighterZ 214 L + M ( Level 3) 2 9 2 (land) 2 L 2 9 2 66 j L 2 9 2 j L 9 j M 9 j M 4 S 66 9 6 j S
j.M4S is an option select, it'll automatically reflect reversals if the j.M goes through. 2 9 2 66 j. L is not a safejump
0 Okizeme 16-02-20
Dragon Ball FighterZ 2 8 j M > j M (2) > L L > jc. M (2) > Combo Afterwards: j L > j H > (land) > j L L (1) > j H 2 H > SD > dl L L (1) > j H 2 H > j L L (2) > j H > 214 M
Post Universal Air Fuzzy. Elbow Crossup > Vanish > Dragon Rush is necessary to make the mix up real. The super jump is very tight, you have to do it as soon as possible after the snap. It's possible to do the combo afterwards with taller characters however it's very tight. You have to super jump as soon as possible when you land.
3.239 Archive 16-02-20
Dragon Ball FighterZ 5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 2 M > 5 H > 3 S > 2 8 j M (2) > j 5 H > j 2 H > jc. L L (2) > j H > A2 > 214 M > (land) 6 S > 5 H > 3 S > 2 S > A1 > 5 H > jc. DR > 236 L M > A2 2 > 4 A1
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR THE COMBO WON'T KILL
10.072 Combo 16-02-20
Dragon Ball FighterZ 5 M 2 M 5 H > ( spark ) > 2 L > 5 H > dl jc. H > 66 j M > j H > (land) 3 S > 2 8 j M (1) > j H 2 H > jc. L L (2) > 5 H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > j 2 H > jc. DR > (land) 236 L M > A2 > A1
Bardock Sized and Up only! MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL!
10.200 Combo 16-02-20
Dragon Ball FighterZ 5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 6 S > 3 S > 2 8 M (1) > j H 2 H > jc. L L (1) > j H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > 2 j H > jc. DR > (land) 236 L M > 4 A2
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL
10.011 Combo 16-02-20
Dragon Ball FighterZ 2 H > spark > Dash > 2 M > 6 S > iad. M (2) > (land) 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR
This is the tall character version of the combo.
5.499 Combo 16-02-20
Dragon Ball FighterZ 2 H > spark > Dash > 2 M > 6 S > iad. M (1) > (land) 5 M > 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR
Tall characters have a slightly different route. Works on most of the cast otherwise. Can start off as any non scaled starters but you might have to adjust the end of the combo depending on starters. Ender can be different for more damage.
5.565 Combo 16-02-20
Dragon Ball FighterZ Setup: 2 8 j M > j M (2) > L L > jc. M (2) > Combo afterwards: j L > j H 2 H > dl SD > dl L L (2) > j 2 H > 214 M
Post Universal Air Fuzzy. Elbow Crossup > Vanish > Dragon Rush is necessary to make the mix up real. The super jump is very tight, you have to do it as soon as possible after the snap. You can delay in different parts of the combo, this is how the author does it. The delays are for your assist to recharge so you are able loop a snap scenarrio again.
2.845 Archive 16-02-20
Dragon Ball FighterZ 2 M 5 M > 5 H > 3 S > 2 S > 5 H > 6 S > SD > j L L (1) > j H 2 H > jc. L L (2) > 5 H > 214 M
2M or 5M starter only
4.779 Combo 16-02-20
Dragon Ball FighterZ SD > j L L (2) > j 2 H > jc. L L (2) > j H > 236 M > Vanish > DR
Only works with Bardock, Yamcha, Gogeta, Cell, Majin Buu, & Videl.
2.771 Combo 16-02-20
Dragon Ball FighterZ DR > 5 ( L ) > 236 L > A1 > 9 5 6 j M -> DR > (whiff) 5 S > 236 L > A1 > 9 5 6 j M
left/right mix using Tgohan assist
0 Snap Mix Up 16-02-20
Dragon Ball FighterZ 2 H > SD > j M > 9 > j L L 2 H > A1 > (land) > 5 L 2 M > 9 > j 4 L L M > 9 > j M H > j 214 M > A2 > 5 L 2 M 5 M > 9 > j 4 L L M > 9 > j L L L > j 214 M > 41236 A2 > A1
2 bar build, net 0 bar
7.378 Combo 16-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M > 9 > j M H > j 214 L > A1 > j 214 S ~ 7 S 3 S > j H > j 236 M > (land) 5 L L L > 214 S ~ 7 S 3 S > 214 H + S
Requires ~1/3 screen distance from corner to get to corner with reverse kame
6.877 Combo 16-02-20
Dragon Ball FighterZ 2 M 5 M 5 H > 214 S > 2 M > [4] > 2 M 5 M 5 H 3 S > SD > j M L > dj L L(2) > 236 S 214 L + M
2M corner combo
6.539 Combo 16-02-20
Dragon Ball FighterZ 5 M M H S S > 236 M > j L L 2 H > 8 > j M S 236 L > A1 > (land) > 2 S 236 M > j L L 2 H > j L L L > A2 > j 236 S
Corner 5m starter builds 2 bars 6159 damage pre-supers
6.159 Combo 16-02-20
Dragon Ball FighterZ DR > 236 M > j L L M H > 66 2 L L L M M H 2 S 236 H A1
Defunct as of v1.21 due to variable incoming. Corner only, works best on the ground but can work from a low enough jDR. jDR reduces comboability on hit and ability to mixup from jLLMH j236M + assist due to no longer having air actions. With certain assists ending with 5H > 236L A1 jails, but doesn't give a mixup like 236H would.
0 Archive 16-02-20
Dragon Ball FighterZ 5 S (6) 236 M Vanish > 66 2 M (2) A1 214 S 5 S (2)> 2 2 S > 3 S SD > j M (2)L j 9 L L (2)236 S > 236 L M
Close range 5S confirm
3.859 Combo 15-02-20
Dragon Ball FighterZ 2 H > SD > j M L > j 9 M L H > (land) A1+1 9 DR (Hold)
2H OS Mix Confirm on Broly With frieza assist
3.182 Combo 15-02-20
Dragon Ball FighterZ Piccolo 44 > 236H+S > 9 > dl jL L > dl 66 jM -> 44 > 236H+S > 9 > dl jL L > 2L 0 Snap Mix Up 15-02-20
Dragon Ball FighterZ 2 H > 214 S > dl j S > dl j 236 L > (land) > 5 L > j L L > dl j S > 236 L > (land) > 5 L > j L L > dl j S > 236 L > (land) > 5 L > j L L 2 H > 9 j L L L > A1 > DR > [Snap] or 236 L M
2H Combo Near a Corner. Can End With Snap Using An Assist Or Use A Super For More Damage. Works In And Out Of The Corner.
5.841 Combo 15-02-20
Dragon Ball FighterZ Piccolo 2 M 5 M > j M (2) > j H > j 2H > SD > j M (1) > j L H > j 2H > 8 > j L L (2) L > 214M 4.525 Combo 15-02-20