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Game
Character
Inputs
Damage
Type
Submitted
Dragon Ball FighterZ
Cell
2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 66 > 5 L (whiff) L L > SD > j M L > 9 > j L L L S > j 236 M > 236 L + M
Universal
Can also end with lvl 3
5.657
Combo
19-02-20
Dragon Ball FighterZ
Cell
2 H > SD > j M > 9 > j M 2 H > j 236 M > Vanish > (land) > 66 > 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M > 236 L + M
Universal, works near corner, as long as j2H 236M reaches
Can also end with lvl 3
Max damage from solo 2H, does not retain corner
5.912
Combo
19-02-20
Dragon Ball FighterZ
Cell
2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 2 M 5 M > 9 > j M L > 9 > j L L S > SD > j L L S > dl j 236 M > 236 L + M
Universal, works on 2H's midscreen to corner, as long as you're close enough to the corner for jS SD by the end of the route
Can also end with lvl 3
Max solo 2H damage, retaining the corner
5.820
Combo
19-02-20
Dragon Ball FighterZ
Cell
2 M 5 M > 9 > j M 2 H > 9 > j M S > dl > SD > j L L S 214 L (whiff) > j L L S 214 L (whiff) > j L L S > dl j 236 M
Not recommended due to j2H 9 jM link and multiple delays, only resulting in minimal damage improvement
Universal, delay before SD mandatory for height
Max damage from 2M starter (not meter gain)
4.945
Combo
19-02-20
Dragon Ball FighterZ
Cell
2 M 5 M > 9 > j M 2 H > j S > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S 214 L (whiff) > j L L S > dl j 236 M
Recommended 2M starter corner route
Universal, remove last loop for non 2M starter, can add jLL before j2H on scaled starters to compensate for meter gain
Max meter gain from 2M starter
4.895
Combo
19-02-20
Dragon Ball FighterZ
Cell
2 M 5 M > 9 > j M 2 H > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L 2 H > j 236 M
Universal, works with any scaling except change j2H for jS at the end
4.652
Combo
19-02-20
Dragon Ball FighterZ
Cell
2 M 5 M > 9 > j M L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal, does not use horizontal smash, if scaled cut the final loop
4.645
Combo
19-02-20
Dragon Ball FighterZ
Cell
2 M 5 M > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 2 M > Vanish > (land) 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end
4.844
Combo
19-02-20
Dragon Ball FighterZ
Vegeta (SSGSS)
dl > 9 > j M > 66 > j L L M (land) > 66 9 66 > j L M (land) 5 L L 5 M 2 M 5 H 2 H > j 236 L L L
Universal fuzzy (doesn't work on all Vegeta, Krillin, Gotenks, GT Goku, Teen Gohan, Kid Buu) , reloads both assist on block
0
Archive
19-02-20
Dragon Ball FighterZ
Cell
2 M 5 M > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 236 M
Universal, any starter, end with j2H j236M if you reach the corner
4.332
Combo
19-02-20
Dragon Ball FighterZ
Nappa
9 66 > j H (land) 5 L L 5 M 2 M 5 H > dl SD > 66 > j M > 66 9 > j L L S 2 H (land) > SD > j M > 9 > j M S 2 H (land) > 236 M
Midscreen to corner into SKD
4.114
Combo
19-02-20
Dragon Ball FighterZ
Nappa
5 L L 5 M 2 M 5 S H > dl SD > 66 > j M (land) > 66 9 > j L M L dl > 9 > j L L S > j 236 S > Vanish > dl j 2 H (land) > 236 M
Fullscreen solo combo into SKD
3.965
Combo
19-02-20
Dragon Ball FighterZ
Nappa
236 M > 214 L > 66 2 H > SD > j L M H (land) > 9 > j M H (land) 5 H 2 H > 214 [ M ] > 2 9 > j M L L > 9 > j L L S 2 H (land) > 214 S > DR > 236 S
Covers every tech except wakeup vanish and reversals
6.026
Combo
19-02-20
Dragon Ball FighterZ
Nappa
9 66 > j H (land) 5 L L 5 M 2 M 5 S > 214 S > 9 > j M > 9 > j M S 2 H (land) > SD > j L L S 2 H (land) > 236 M
Corner bnb from any starters
4.142
Combo
19-02-20
Dragon Ball FighterZ
Vegeta (SSGSS)
9 66 > j H (land) 2 L 5 L L 2 M 5 M SD dl j M dl j 5 S dl j 2 S (land) > 2 9 > j L M L j 5 S j 2 S > j 236 M L M > 66 > j L L L > dl Vanish > [ DR ]
Corner combos into grounded DR. Works from any starter
4.052
Combo
18-02-20
Dragon Ball FighterZ
Nappa
236 M > 214 L > 5 H dl 5 S dl 236 S > 2 9 > j M H 2 H (land) 214 [ M ] dl > 2 9 > j M L L > 9 > j L L j S 2 H (land) dl 214 S DR 236 S 236 H S
Post 236M Corner 5H oki combo. Covers all tech except reversals and uptech backdash / jump
7.198
Combo
18-02-20
Dragon Ball FighterZ
Vegeta (SSGSS)
2 M 5 M 236 S spark 2 M 5 H > 9 66 > dl j M dl j S (land) 5 H > 9 > j S dl > 66 j M dl j S (land) 5 H > 9 > j S dl > 66 j M dl j S (land) 5 H > j L L 2 H > 9 > j L L j 236 S j 214 H S
2M starter sparking combo in the corner
7.987
Combo
18-02-20
Dragon Ball FighterZ
Vegeta (SSGSS)
SD > j L L j 5 S j 2 S j 236 M M M > 66 > j L L L
Meterless super dash midscreen to corner confirm with SKD
2.634
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
66 5 L L 2 M 2 S > 66 9 > j L dl M > 9 > j L L 2 H > SD > j L L S > j 236 L (read notes)
Side switch. After dl. jM jump towards your opponent not away from them.
3.205
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 H > SD > j M 2 H > 9 > j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > 8 > j S > j 66 M S > (land) 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > Vanish > j 236 L > j 236 H + S
Universal, corner only
8.252
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 H > SD > j L M L 2 H > j 236 H > dl [ Vanish ] j S > 66 j M S > (land) 66 5 M 2 S > 2 9 > j L L 2 H > 9 > j L L > j 214 M > Vanish > SD > j L L > j 214 L > j 236 L + M
jLML2H is just to gain a full meter~
Hold Vanish at the timing of the ground bounce sound from j236H
7.240
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 H > spark > 66 5 ( L ) L L > 2 9 > j 236 M > (land) 5 L 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H 2 S > 2 9 > j L L > 9 > j L M H > dl Vanish > (land) > 236 S > 214 L + M
Jumping backwards lets you gain more meter from air-dashing a larger distance
8.440
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 H 236 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 5 M > 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Can probably do 5M 2S djLLL vanish land beam lv3
8.159
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 M > 9 > j M > 9 > j M > j 236 S [ 2 ] (5) > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M 2 S > 2 9 j L L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 214 L + M
7.590
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > 5 M 2 S > 2 9 > j M L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 66 214 L + M
Dash gain's a little meter when you land. The delays on jM and jS are hard to get first but when you do, they're easy to get consistently
7.526
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 M S > (land) 66 2 M > 236 S > [ Vanish ] > j S > j 66 M S > (land) 5 M 2 S > 2 9 j L L 2 H > SD > j M L 2 H > 9 > j L L L > dl j 236 H + S
6.879
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
Sj IAD > H A1
Cross: Hold 2.
Same side: Dont hold directions.
Beats everything except for jump. Use this if you think they are going to enter pressing buttoms, blocking, lvl 3, or shoryu.
If they enter pressing buttoms they eat H then bardock asist and its free confirmable.
0
Snap Mix Up
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
5L 5L > 2M 5M > j M j L j H A1 S > 5M > j L L 2H > SD > j M L L 2H > 7L L S > L L L
Delay the A1 and S to get the 5M
3.992
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 8 > j S > j 66 M S > 5 H 2 S > 2 9 > j M 2 H > 9 > j M H dl A1 > j DR > (land) > 236 L + M [ 8 ] > A1 > 4 + A2
Works with any pop up assist that lets Goku SSJ DR airborne or an assist that let's him do it grounded (e.g. Gogeta, Goku, Vegeta SSJ)
10.128
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Universal, corner only
8.510
Combo
18-02-20