Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Submitted
Dragon Ball FighterZ 2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 66 > 5 L (whiff) L L > SD > j M L > 9 > j L L L S > j 236 M > 236 L + M
Universal Can also end with lvl 3
5.657 Combo 19-02-20
Dragon Ball FighterZ 2 H > SD > j M > 9 > j M 2 H > j 236 M > Vanish > (land) > 66 > 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M > 236 L + M
Universal, works near corner, as long as j2H 236M reaches Can also end with lvl 3 Max damage from solo 2H, does not retain corner
5.912 Combo 19-02-20
Dragon Ball FighterZ 2 H > SD > j M > 9 > j M H S > j 2 M > Vanish > (land) 2 M 5 M > 9 > j M L > 9 > j L L S > SD > j L L S > dl j 236 M > 236 L + M
Universal, works on 2H's midscreen to corner, as long as you're close enough to the corner for jS SD by the end of the route Can also end with lvl 3 Max solo 2H damage, retaining the corner
5.820 Combo 19-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M 2 H > 9 > j M S > dl > SD > j L L S 214 L (whiff) > j L L S 214 L (whiff) > j L L S > dl j 236 M
Not recommended due to j2H 9 jM link and multiple delays, only resulting in minimal damage improvement Universal, delay before SD mandatory for height Max damage from 2M starter (not meter gain)
4.945 Combo 19-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M 2 H > j S > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S 214 L (whiff) > j L L S > dl j 236 M
Recommended 2M starter corner route Universal, remove last loop for non 2M starter, can add jLL before j2H on scaled starters to compensate for meter gain Max meter gain from 2M starter
4.895 Combo 19-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M 2 H > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L 2 H > j 236 M
Universal, works with any scaling except change j2H for jS at the end
4.652 Combo 19-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal, does not use horizontal smash, if scaled cut the final loop
4.645 Combo 19-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 2 M > Vanish > (land) 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end
4.844 Combo 19-02-20
Dragon Ball FighterZ dl > 9 > j M > 66 > j L L M (land) > 66 9 66 > j L M (land) 5 L L 5 M 2 M 5 H 2 H > j 236 L L L
Universal fuzzy (doesn't work on all Vegeta, Krillin, Gotenks, GT Goku, Teen Gohan, Kid Buu) , reloads both assist on block
0 Archive 19-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 236 M
Universal, any starter, end with j2H j236M if you reach the corner
4.332 Combo 19-02-20
Dragon Ball FighterZ 9 66 > j H (land) 5 L L 5 M 2 M 5 H > dl SD > 66 > j M > 66 9 > j L L S 2 H (land) > SD > j M > 9 > j M S 2 H (land) > 236 M
Midscreen to corner into SKD
4.114 Combo 19-02-20
Dragon Ball FighterZ 5 L L 5 M 2 M 5 S H > dl SD > 66 > j M (land) > 66 9 > j L M L dl > 9 > j L L S > j 236 S > Vanish > dl j 2 H (land) > 236 M
Fullscreen solo combo into SKD
3.965 Combo 19-02-20
Dragon Ball FighterZ 236 M > 214 L > 66 2 H > SD > j L M H (land) > 9 > j M H (land) 5 H 2 H > 214 [ M ] > 2 9 > j M L L > 9 > j L L S 2 H (land) > 214 S > DR > 236 S
Covers every tech except wakeup vanish and reversals
6.026 Combo 19-02-20
Dragon Ball FighterZ 9 66 > j H (land) 5 L L 5 M 2 M 5 S > 214 S > 9 > j M > 9 > j M S 2 H (land) > SD > j L L S 2 H (land) > 236 M
Corner bnb from any starters
4.142 Combo 19-02-20
Dragon Ball FighterZ 9 66 > j H (land) 2 L 5 L L 2 M 5 M SD dl j M dl j 5 S dl j 2 S (land) > 2 9 > j L M L j 5 S j 2 S > j 236 M L M > 66 > j L L L > dl Vanish > [ DR ]
Corner combos into grounded DR. Works from any starter
4.052 Combo 18-02-20
Dragon Ball FighterZ 236 M > 214 L > 5 H dl 5 S dl 236 S > 2 9 > j M H 2 H (land) 214 [ M ] dl > 2 9 > j M L L > 9 > j L L j S 2 H (land) dl 214 S DR 236 S 236 H S
Post 236M Corner 5H oki combo. Covers all tech except reversals and uptech backdash / jump
7.198 Combo 18-02-20
Dragon Ball FighterZ 2 M 5 M 236 S spark 2 M 5 H > 9 66 > dl j M dl j S (land) 5 H > 9 > j S dl > 66 j M dl j S (land) 5 H > 9 > j S dl > 66 j M dl j S (land) 5 H > j L L 2 H > 9 > j L L j 236 S j 214 H S
2M starter sparking combo in the corner
7.987 Combo 18-02-20
Dragon Ball FighterZ SD > j L L j 5 S j 2 S j 236 M M M > 66 > j L L L
Meterless super dash midscreen to corner confirm with SKD
2.634 Combo 18-02-20
Dragon Ball FighterZ 66 5 L L 2 M 2 S > 66 9 > j L dl M > 9 > j L L 2 H > SD > j L L S > j 236 L (read notes)
Side switch. After dl. jM jump towards your opponent not away from them.
3.205 Combo 18-02-20
Dragon Ball FighterZ 2 H > SD > j M 2 H > 9 > j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > 8 > j S > j 66 M S > (land) 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > Vanish > j 236 L > j 236 H + S
Universal, corner only
8.252 Combo 18-02-20
Dragon Ball FighterZ 2 H > SD > j L M L 2 H > j 236 H > dl [ Vanish ] j S > 66 j M S > (land) 66 5 M 2 S > 2 9 > j L L 2 H > 9 > j L L > j 214 M > Vanish > SD > j L L > j 214 L > j 236 L + M
jLML2H is just to gain a full meter~ Hold Vanish at the timing of the ground bounce sound from j236H
7.240 Combo 18-02-20
Dragon Ball FighterZ 2 H > spark > 66 5 ( L ) L L > 2 9 > j 236 M > (land) 5 L 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H 2 S > 2 9 > j L L > 9 > j L M H > dl Vanish > (land) > 236 S > 214 L + M
Jumping backwards lets you gain more meter from air-dashing a larger distance
8.440 Combo 18-02-20
Dragon Ball FighterZ 2 M 5 H 236 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 5 M > 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Can probably do 5M 2S djLLL vanish land beam lv3
8.159 Combo 18-02-20
Dragon Ball FighterZ Goku (SSJ) 2 M 5 M > 9 > j M > 9 > j M > j 236 S [ 2 ] (5) > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M 2 S > 2 9 j L L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 214 L + M 7.590 Combo 18-02-20
Dragon Ball FighterZ 2 M 5 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > 5 M 2 S > 2 9 > j M L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 66 214 L + M
Dash gain's a little meter when you land. The delays on jM and jS are hard to get first but when you do, they're easy to get consistently
7.526 Combo 18-02-20
Dragon Ball FighterZ Goku (SSJ) 2 M 5 M > spark > 66 2 M > 9 > j S > j 66 M S > (land) 66 2 M > 236 S > [ Vanish ] > j S > j 66 M S > (land) 5 M 2 S > 2 9 j L L 2 H > SD > j M L 2 H > 9 > j L L L > dl j 236 H + S 6.879 Combo 18-02-20
Dragon Ball FighterZ Sj IAD > H A1
Cross: Hold 2. Same side: Dont hold directions. Beats everything except for jump. Use this if you think they are going to enter pressing buttoms, blocking, lvl 3, or shoryu. If they enter pressing buttoms they eat H then bardock asist and its free confirmable.
0 Snap Mix Up 18-02-20
Dragon Ball FighterZ 5L 5L > 2M 5M > j M j L j H A1 S > 5M > j L L 2H > SD > j M L L 2H > 7L L S > L L L
Delay the A1 and S to get the 5M
3.992 Combo 18-02-20
Dragon Ball FighterZ 2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 8 > j S > j 66 M S > 5 H 2 S > 2 9 > j M 2 H > 9 > j M H dl A1 > j DR > (land) > 236 L + M [ 8 ] > A1 > 4 + A2
Works with any pop up assist that lets Goku SSJ DR airborne or an assist that let's him do it grounded (e.g. Gogeta, Goku, Vegeta SSJ)
10.128 Combo 18-02-20
Dragon Ball FighterZ 2 M 5 H > 236 M > spark > 66 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Universal, corner only
8.510 Combo 18-02-20