Timeline
The latest combos submitted across every game.
| Game | Character | Inputs | Damage | Type | Submitted |
|---|---|---|---|---|---|
| Dragon Ball FighterZ |
66 > 5 L M M > 2 H > 214 S > 2 M > 5 S S + A2 > 236 H
Safe Solar Flare Spacing / 236H 50/50 Yamcha Assist
|
0 | Blockstring/Mixup | 15-02-20 | |
| Dragon Ball FighterZ | Gohan (Adult) | 5 M 2 M 5 S 2 S > SD > 66 j H > j 236 [ L ] > 5 L (1) > j L M H > j 236 [ L ] > 5 L (2) 3 H > 1 9 j L M L j 236 H > 66 j H > Vanish > DR | 0 | Combo | 15-02-20 |
| Dragon Ball FighterZ |
2 M 5 M > 2 9 j L M 2 S > SD > j M > 8 j M > j S 3 S > j M (land) 5 M > 2 9 j L M L 2 H > SD > j L L 2 H > 9 > j L L L
Krillin Midscreen Solo 5K Route / Fat Buu Specific
|
5.054 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
5 M > 236 L ~ M > DR > A1
Corner-Only Solo Snap
|
3.438 | Snap Mix Up | 15-02-20 | |
| Dragon Ball FighterZ |
5 M > 236 L > A1> 5 M > 9 > j L > j M L > j 2 H > SD > dl > j L L 2 H > 9 > j L > j M L > j H
BnB
|
4.602 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 9 j M L L > 9 j L M H > A1 > 2 9 j M L L 2 H > SD > j M L L 2 H > 9 j L L > j 214 M
Basic Midscreen BnB With 2M Starter Using Android's 21 Assist. Ends With Sliding Knockdown And Has Decent Corner Carry.
|
4.789 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
214 L > spark > (land) 5 L L > 8 j H > 66 > (land) 66 > 5 L H S > 9 dl j H > 66 > j M (2) > (land) 5 H S > 9 j H > j S 2 S > 9 j S 2 S > j 236 M M M > Vanish > 66 > 214 M > [ Vanish ] > DR > 214 [ L + M ]
Universal midscreen solo TOD off a 214L
|
10.028 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
5LL > 2 M 5 M > 2H > A1 > j214M -> 66 > jM (land) (land) -> 5LL 2M 5M
very Basic blockstring with crossup overhead, basically a building block which you can expand on by including alot more options depending on your assist
|
0 | Blockstring/Mixup | 15-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 9 > j M > 9 > j M H A1 > j 214 M > (land) 2 M 5 M > 9 > j M 2 H > SD > j L M 2 H > j L L L
Midscreen universal sliding knockdown
|
5.256 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
2M 5M > 29 > jLL6S > jLL2H > SD > jML[2]2H > 9 > jLLL
Solo, works on all characters, both corner and mid-screen
|
3.987 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
j H > A2 > 214 S > 5 L (or) 2 L > ...
[S2] Android 21 get shwifty corner snap-back-mix
|
0 | Snap Mix Up | 15-02-20 | |
| Dragon Ball FighterZ |
236 M > 2 M > 5 H > 236 M > spark > 2 M > 5 H > SD > j M S > 236 L (slightly delayed) > 5 L > 8 (or) 9 > j L L > j S (slightly delayed) > 236 L (delayed) > 5 L > 8 (or) 9 > j L L > j S (slightly delayed) > 236 L (delayed) > 5 L > 8 (or) 9 > j L L 2H > 8 (or) 9 > j L L L > A1 > 214 S > A2 > (air) DR > 236 L M > A1 > 4 A2
SSGSS Goku: corner blockstring into a framtrap which leads to a TOD (1bar + spark + assists) & Adult Gohan gets level 1 potential unleashed.
|
10.305 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
214 S > M > (land) > 214 L > 9 6 j H > 2 L L L dl L / 2 M
Corner only, meterless, safe jump, meaty, covers all techs
|
0 | Okizeme | 15-02-20 | |
| Dragon Ball FighterZ |
214 M ~ M Vanish > 2 M 6 H 5 S 5 H SD j M L 9 j L L j 2 H > 236 L
Out-of-corner DP into j236L soft knockdown oki. Blue combo but excellent setup for further pressure.
|
2.555 | Okizeme | 15-02-20 | |
| Dragon Ball FighterZ |
L L (whiff) L > j L > 8 j M H > j 214 L + A1 > j M S 236 L / S > 2 M H > 214 L + A2 > 2 M H 236 L > S > 2 M > 236 H + S > 214 L > 236 [ S ] > 1 9 j DR > 236 L + M > A1 > 4 A2
Tick throw, sparkless, TOD, universal, manual delays
|
10.000 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
2M 5M jM 7.jM j2S jL j5S 236M 2M 5M jc jL jM(2) 7.jM j2S jLL j2 SD jLL j2S j2H
Corner only, works on everyone, 0 bar start
|
4.971 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
2L 5LL 2M 5S 236M 2L 5L sj jM(2)LL 7jM j2S dl jLL(2) jS SD jLL j2S j2H
Corner only, works on everyone, 0 bar start
|
5.267 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
236 L (whiff) > 6 + L / M > spark > H > 2 M 5 M 2 H > SD > j M H j M H > j 2 H > A1 > j L L L > 9 / 66 j L L > j 214 L > Vanish > j DR > 236 L + M > L *5 > A1 > 4 + A2
Corner start and Universal
|
10.052 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 9 > j M j L j L > 9 > j L j M > 236 M > DR > (land) 236 S
Beerus Oki setup. Great for mix ups in the corner as it levels most people blind to mix ups. If they wake up into the orbs and get hit do jump back heavy and SD (7 j.H > SD) to combo
|
3.610 | Okizeme | 15-02-20 | |
| Dragon Ball FighterZ |
5 L L > 5 M M > 214 L > A1 > 66 j H
Beerus corner basic blockstring
|
0 | Blockstring/Mixup | 15-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 9 > j M > 236 L > A1 > (land) 5 M 5 H > SD > j M > 9 > j M j 2 H > 214 M > Vanish > 44 > 2 M 2 S > 236 L M
Corner only
When doing the 214M dive. vanish right away straight after the input. the delayed 2M after, you can just delay it but if your unsure you can dash a bit then do it.
Assist can be any beam or any
|
6.361 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > j M L L 2 H > 214 M > L + M > 214 M
Corner only works on anyone
|
3.738 | Snap Mix Up | 15-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M 2 H dl 214 M > 66 > 2 M 5 M > 9 > j L L 2 H > 9 > j L L L A1 214 M L+M
can be done anywhere on anyone, needs pop up assist though, as well as Videl
|
4.916 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
236 L ~ L L L ~ A1 ~ 6 S > j H
Sideswitch landing setup
Midscreen or When In Corner Only
|
0 | Blockstring/Mixup | 15-02-20 | |
| Dragon Ball FighterZ |
5 H > SD > L M 2 H > 236 L > 66 > j M 2 H
Works on all techs, corner only, saves dash
|
3.140 | Okizeme | 15-02-20 | |
| Dragon Ball FighterZ |
5 M > 236 L ~ M > 2 L > 5 M > 5 H > 236 L ~ M > A1 > 2 L > 5 M > 5 H > SD > j L L 2 H > j C > j L L L
Corner only, provides little to no oki without a 2nd assist to get DR
Works with most assists, will update when S3 comes out
It is also doable with DBS Broly, I forgot to include him in the video
Exceptions: A18, Adult Gohan, Cell, Cooler, Frieza, Gotenks, GT Goku, Krillin, K. Buu, SSGeta, Teen Gohan, Tien, Trunks
|
6.107 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
5 H > 214 L > spark > 2 M 6 H 5 H 5 S 3 H > j L M 2 H > j L M 2 H S 214 M > M > A2 > (land) 214 L ~ L > Vanish > DR > 214 S > 236 L + M > A1 > 4 A2
Corner Only, Universal TOD
|
10.093 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
5 L > 2 L > 5 M 2 M 5 H > A1 > 2 L > 2 L > 2 M 5 M
As of 1.20, you want to finish piccolo's blockstring with 5M atleast because it is safe on block. Any other normal moves after that will require assist protection/extension after that. All other special moves other than 6S (which can still be reflected) are extremely unsafe to finish on and can get you punished.
|
0 | Blockstring/Mixup | 15-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > j L L ( 2 ) > j 2 H > SD > j L L ( 2 ) > j 2 H > j L L ( 2 ) > 214 L
Midscreen bnb, can be used anywhere.
|
4.050 | Combo | 15-02-20 | |
| Dragon Ball FighterZ |
236 L M > 9 4 6 7 1 > 236 M
Any Combination that results in at least 30 frames of frame advantage & 1 or 2 input allows this fake crossup to work. Catches all non-delay tech options and can react to a delay tech via further buttons.
|
0 | Okizeme | 15-02-20 |