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Game
Character
Inputs
Damage
Type
Submitted
Dragon Ball FighterZ
Trunks
j H (land) > L L M M S > 214 S > dl 2 M S H > SD > j L M 2 H > 9 > j L L S > 214 L > S > 236 L
Meterless Corner BNB with SKD
Damage varies depending on starter
The S~flip~S~slash cancels are kinda fast, so don't hold those for too long
4.082
Archive
14-02-20
Dragon Ball FighterZ
Cooler
5 M 2 M 6 H 3 H S H > j 2 H (land) > 6 H 5 H 5 S 3 H > j M L 9 j L L 2 H S > > j 214 M ~ M
Corner only, meterless, universal, decent oki.
5.082
Combo
14-02-20
Dragon Ball FighterZ
Goku (SSGSS)
96 > j S > 5 L L > 5 M 2 M > 5 H 2 H > j 236 L > A1 > 2 L L > 5 M 2 M > 5 H 2 H > j 236 L + A2 > 5 L L > 214 M
true blockstring. end with command grab or continue the blockstring with previous notations.
0
Blockstring/Mixup
14-02-20
Dragon Ball FighterZ
Zamasu (Fused)
5M 2M 5H > SD > jML > jLLH + A1 > j214S > jS6SS > j3S > j236HS > (land) 214M > 66 > 5LLL~L > jM > jDR
Universal and can work with many different assists
5.533
Combo
14-02-20
Dragon Ball FighterZ
Android 21
L M ~ A1 66 66 9 j L L (land) 2 M -> (land) 66 2 M
0
Snap Mix Up
14-02-20
Dragon Ball FighterZ
Android 21
5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L L 2 H > 9 > j L L S > j 236 S ~ M > 236 L + M
Ender may vary
5.257
Combo
14-02-20
Dragon Ball FighterZ
Trunks
L L A1 + L ~ 236 H > 6 > L -> L L A1 + L ~ 236 H > dl 6 > L
Corner Left/Right 50/50. Most assists can be used, assuming they have enough blockstun.
The goal is an ambiguous jL, but you can land and do whatever with enough conditioning.
You can hold 4 to fly farther out of the corner, or take the top route and press 4 at the last second for a last-minute cross-up.
0
Blockstring/Mixup
14-02-20
Dragon Ball FighterZ
Goku Black
2M 5M > 9 > jM > j214L > spark > 2M 5S > 236S > Vanish > 66 > jM > 5M > 9 > jM > jM > j214H > SD > jM2H > jLLS > j236L > j214H+S
Midscreen
7.831
Combo
14-02-20
Dragon Ball FighterZ
Goku (SSGSS)
2 H > SD > j M L L 2 H > 9 > j L L S 214 L > A1 > (land) > 5 H > SD > j M S j 236 L > (land) > 5 L > 9 > j L L 2 H > 9 > j L L L > A2 > j 214 M
Corner Only Universal.
5.346
Combo
14-02-20
Dragon Ball FighterZ
Zamasu (Fused)
H + S > j M > j 236 L > spark > 66 > 236 [ S ] > 66 > 2 M 5 H + A1 > 214 L > 66 > 5 H > dl 236 L > 2 M 5 H > A2 > 214 L > 2 M 5 H > 236 L > 5 S > j 2 M > 236 H + S > 214 L > 236 [ S ] + A1 > 2 9 j M > 9 DR > 236 L M > 8 A2 > 4 A1
Midscreen SD TOD
10.075
Combo
14-02-20
Dragon Ball FighterZ
Goku (SSJ)
DR > A1 > 44 9 j M H > H + S > A1 > 66 M -> DR > A1 > 44 9 j M H > H + S > A1 > 2 M
0
Snap Mix Up
14-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 L 5 L L 2 M 5 M 5 H + A1 dl 214 M > j 66 j M S -> 2 L 5 L L 2 M 5 M 5 H + A1 dl 214 M > 2 M
Gapless
0
Blockstring/Mixup
14-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 H > SD > j M L L 2 H > 7 j L dl L S > j L L S 236 L
Midscreen solo
3.905
Combo
14-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 H > SD > j M L L 2 H > 7 j L dl L S > j L L S > 236 L
3.905
Combo
14-02-20
Dragon Ball FighterZ
Jiren
2L 5LL 2M 5S 236M 2M 5S SD jM jH 5LL 2L sj jM(2) jL j5S SD jLL j2S j2H
Corner only, works on every character, 0 bar start
5.369
Combo
14-02-20
Dragon Ball FighterZ
Yamcha
2 M ~ 5 H ~ 2 H ~ H S > j L L ~ 9 ~ j L L ~ j 2 H > dl 214 L ~ M H > 214 L > L > 236 M
Metered Midscreen BNB. Switches sides.
Can be started with j.H, 5L, 2L, 5M, and 2H for less damage, or 5LL for more damage.
For extra damage, replace j.LL ~ j.LL with j.MLL ~ 9 > dl. j.LL.
For super, replace the final Medium Gale Claw with L and a super of your choice.
The more hits the combo has before 2H, the tighter the timing is on the delayed Light Gale Claw.
4.564
Combo
13-02-20
Dragon Ball FighterZ
Kid Buu
2 H > SD > j L L 2 H > 9 j L L H
3.210
Combo
13-02-20
Dragon Ball FighterZ
Frieza
5 M > 2 M ~ 1 S > 5 M > 9 > j M > j 2 S > j H > j L > j 9 > j L > j 2 S > j H > j M > (land) 2 M ~ 5 M > 9 > j L > j 2 S > j H > j M > (land) 2 M > 5 [ S ] > 5 M > 5 H > 214 S > 5 [ S ] > 2 2 S > Vanish > DR > 236 L > 214 L M
Corner big body
10.001
Combo
27-01-20
Melty Blood Actress Again Current Code
White Len
6 A D > 2 A > 2 C > 5 B > 9 > j. B > j. C > j. 9 > j. 2 C > j. 214 A > (land) 2 A > 2 C > 5 A ~ 6 A ~ 6 A > 5 [ C ] > 9 > j. B > j. C > j. 6 A D
3.282
Combo
22-01-20
Melty Blood Actress Again Current Code
White Len
2 A > 2 A > 5 C > 5 A ~ 6 A ~ 6 A > 2 C > 5 B > 9 > j. B > j. C > j. 9 > j. 2 C > j. 214 A
4.203
Combo
22-01-20
Melty Blood Actress Again Current Code
White Len
2 A > 2 A > 2 B > 5 C > 5 A ~ 6 A ~ 6 A > 2 C > 5 B > 9 > j. B > j. C > j. 9 > j. 2 C > j. 214 A > (land) 2 A > 2 C > 5 A ~ 6 A ~ 6 A > 5 [ C ] > 8 > j. A > j. C > j. 9 > j. B > j. C > j. 6 A D
5.073
Combo
22-01-20
Melty Blood Actress Again Current Code
White Len
2 A > 2 A > 2 B > 5 C > 5 A ~ 6 A ~ 6 A > 2 A > 2 C > 5 A ~ 6 A ~ 6 A > 5 [ C ] > 9 > j. B > j. 9 > j. B > j. C > j. 6 A D
4.453
Combo
22-01-20
Melty Blood Actress Again Current Code
White Len
2 A > 2 A > 2 B > 5 C > 5 A ~ 6 A ~ 6 A > 623 A > 5 B > 2 C > 623 A > 4 B > 9 > j. B > j. C > j. 9 > j. B > j. C > j. 2 C > j. 6 A D
4.622
Combo
22-01-20
Melty Blood Actress Again Current Code
White Len
2 A > 2 A > 2 B > 5 C > 5 A ~ 6 A ~ 6 A > 2 A > 2 C > 5 B > 5 C > 9 > j. B > j. C > j. 9 > j. B > j. C > j. 2 C > j. 6 A D
4.724
Combo
22-01-20
Melty Blood Actress Again Current Code
White Len
2 A > 2 A > 2 B > 5 C > 623 A > 5 B > 2 C > 623 A > 4 B > 9 > j. B > j. C > j. 9 > j. B > j. C > j. 2 C > j. 6 A D
4.341
Combo
22-01-20
Melty Blood Actress Again Current Code
White Len
2 A > 2 A > 2 B > 5 C > 2 C > 2 A > 5 B > 4 B > 9 > j. B > j. C > j. 9 > j. B > j. C > j. 6 A D
4.483
Combo
22-01-20
Melty Blood Actress Again Current Code
White Len
2 A > 2 A > 5 C > 4 B > 9 > j. B > j. C > j. 9 > j. B > j. C > j. 6 A D
3.596
Combo
22-01-20
Melty Blood Actress Again Current Code
White Len
j. 2 C > (land) 2 A > ...
0
Snap Mix Up
22-01-20
Melty Blood Actress Again Current Code
White Len
j. 2 C > j. 7 > j. 2 C ...
0
Snap Mix Up
22-01-20
Melty Blood Actress Again Current Code
White Len
D ~ 236 D > 2 B > 2 A > 2 B > 2 A > 2 B > 2 C
1.730
Combo
22-01-20