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Game
Character
Inputs
Damage
Type
Submitted
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 M > spark > 66 2 M 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Technically can do this with 0 meter start, and then just DHC into someone else's lv3? With like jLL214M > UZC
7.907
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 M > spark > 2 M > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 M > 9 j M 2 H > SD > j M 2 H > 9 > j L L L > (land) 214 L + M
7.433
Combo
18-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 L 5 L L 2 M 5 M 2 S > SD > j M dl L L > 9 dl j L L S > j 214 M > j 236 M > j L S > (land) 5 S 5 H 2 S > SD > j L L S > j 214 M > j 236 L + M [ 2 ] > okizeme
Works from midscreen with all the normals, if you start from the corner do a shorter starting sequence like 2L 5LL 2M 5M jM214M
4.485
Combo
18-02-20
Dragon Ball FighterZ
Gogeta (SSGSS)
5 M 2 M > SD > j H > 5 L L 5 M > 2 9 > j L L L > 5 S 2 S > SD j L L > j L L > 236 L M M
Pretty simple, and most optimal solo corner combo for Gogeta(SSGSS) afaik
5.209
Combo
18-02-20
Dragon Ball FighterZ
Gogeta (SSGSS)
5 L L > 5 M 2 M > 5 H > 236 L L L > A1 > IAD > j M > 5 L L > 5 M 2 M > 5 H > 236 L L L > A2 > 2 L > 5 L L > 5 M 2 M > 5 H > 236 L L L
You can mix up when you do the j.M and 2L, but the 2L is slow so it's pretty reactable(also fuzzy guardable) and as far as I know all assists are usable with this blockstring, you can also empty low with 2L but again it's pretty reactable and it does make the string fake, but it's definitely an option.
0
Blockstring/Mixup
18-02-20
Dragon Ball FighterZ
Hit
5 L L > 5 M > 5 H > 2 H > 214 S
214S almost all the time at the end of a blockstring to keep yourself at a safe distance and to bait out reflects/buttons, not shown in the video is 214S 236M/H~X which keeps you safe from all options meterless except for grabs due to the full invincibility on frame 18 for M and frame 4 for H. The options shown in the video are some of Hit's best and safest options
0
Blockstring/Mixup
18-02-20
Dragon Ball FighterZ
Majin Buu
j M L > 5 L L > 2 M > 2 S > 5 S 5 H > dl SD > j M H > j 214 L > j L L 2 H > j S S S S > j 236 L
Midscreen BNB using the post-smash j214L > jL link. You can use your double jump on medium/large sized characters, but due to the delay SD you will only be able to connect one jS > j236L.
3.525
Combo
18-02-20
Dragon Ball FighterZ
Tien
2M 5M 5H 214M spark > 5LLL > 29 > jM 2H > jL M H > A1 dl L M H A2 > (land) DR 236LL > 236(L+M) DR > A1 > 4 A2
Corner TOD. Not optimal, but good for beginners
10.033
Combo
18-02-20
Dragon Ball FighterZ
Videl
5 L L 4 M 4 M 2 M 6 H 236 M 236 L M > SD > j M 2 H > 9 j M S > 214 L
3.940
Combo
18-02-20
Dragon Ball FighterZ
Android 16
2 L 5 L L 2 M 5 M + A1 5 H > SD > 2 L -> 2 L 5 L L 2 M 5 M + A1 5 H > SD > dl j 66 j L -> 2 L 5 L L 2 M 5 M + A1 5 H > SD > j 66 dl j M
Crossup is a true string so its a fake crossup, but if you delay the j M long enough it'll be a real crossup.
0
Blockstring/Mixup
17-02-20
Dragon Ball FighterZ
Kid Buu
5 M 5 S > dl 5 H > 5 L H S S > 236 M > j L L ~ 2 H > 9 > j L 4 L M H
Alternate corner combo route, can end with supers instead to kill or get oki with level 3.
4.967
Combo
17-02-20
Dragon Ball FighterZ
Kid Buu
1 M 5 M > 9 > j M L L 2 H > SD > j L 4 L M 2 H > 9 > j L 4 L M H > (land) > j S > j 236 M > dl A1 > dl 66 j L M H 1 M 5 M > 9 > j M L L 2 H > SD > j L 4 L M 2 H > 9 > j L 4 L M H > (land) > j S > j 236 M > dl A1 > 2 L
Corner only and covers all techs. Universal. Loses to Gogeta DP and all level 3s.
3.972
Okizeme
17-02-20
Dragon Ball FighterZ
Beerus
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 214 L M > 2 S
Just his corner optimul combo but now with level 3, Can set up Oki after level 3 with a 2S orb. the orb will linger and they have to block it on wake up.
6.511
Combo
17-02-20
Dragon Ball FighterZ
Beerus
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 236 L M > L M
Optimul corner combo for beeurs with level 1 into level 2. Corner only
5.907
Combo
17-02-20
Dragon Ball FighterZ
Gohan (Teen)
5 L L L > j 236 H > A1 dl j 66 j M or 5 L L L > j 236 H > A1 (land) 2 L
Assists vary but basic gapless 50/50
0
Blockstring/Mixup
17-02-20
Dragon Ball FighterZ
Gohan (Teen)
5 L L L > SD > j M L 2 H > 9 > j L L L
The most important bnb
3.025
Combo
17-02-20
Dragon Ball FighterZ
Gohan (Teen)
5 L L L > SD > j M L 2 H > 9 j L L L
The most important bnb
3.025
Combo
17-02-20
Dragon Ball FighterZ
Android 16
236 S > Vanish > dl 9 6 dl j M dl S > (land) > 66 2 M 5 M 2 S > SD > j M L 2 H > 7 > j L dl L S dl j L L S > j 236 L
Universal
3.243
Combo
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
236 S > Vanish > 66 2 M 5 M 2 S > SD > j M L 2 H > 9 > j L L S > j 236 L
Universal
2.925
Combo
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L M 2 H > 7 j L dl L S dl j L L S > j 236 L
Not universal, doesn't work on GT Goku and maybe Gotenks. (Could be others, not aware of any at time of posting)
4.510
Combo
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L 2 H > 9 > j L L S > j 236 L
Universal, works in the corner. Does less damage than doing universal meaty jS extension from 5M 2M 2H but gets you closer to the corner to possibly use assists to extend the combo
4.135
Combo
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) dl 5 H dl 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L
Universal, corner only. If you use more normals before the j236H to gain more meter, cut some normals towards the latter part of the combo
6.449
Combo
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > SD > j 66 M > (land) 66 9 > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, Corner only
6.267
Combo
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M > (land) 5 M 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, corner only
6.127
Combo
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 M > 9 > j M > 9 > j M S > j 214 M > dl j 236 M > (land) 5 L 5 S (2) 5 H SD > j 66 dl L dl S > j 236 S [ 2 ] > (land) > 2 9 > j L M L 2 H > 9 > j L L S > j 214 M > Vanish > j 236 L > j 236 H + S
End in j214M > j236L+M[2] > Z Change for more damage
6.614
Combo
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 M > 9 > j M > 9 > j M > j 214 M > j 236 M > (land) 5 L 5 H 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 H + S
Ending in jS j214M gives 2 bars and lets you vanish > j236L > j236H+S, or jS > j214M[2] > Z Change
6.074
Combo
17-02-20
Dragon Ball FighterZ
Vegito (SSGSS)
2 M 5 L L L dl > S 236 M > 2 M 2 L L L S dl H 236 M A1 > DR A1 > 7 L 66 L L M H + S (Dash Macro) 9 66 L
Universal Fuzzy setup for Vegito, the setup is specific in the timing after snapping in. 21(20) frame advantage. Dash macro into IAD is the hardest part of the combo. DOES NOT WORK ON GT GOKU. Delay the heavy and 236m after 5s or it will whiff. GL
0
Archive
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 M > j M > j 214 M > j 236 M (land) 5 L 5 S 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > 236 L + M
Universal
5.812
Combo
17-02-20
Dragon Ball FighterZ
Goku (SSJ)
2 M 5 M > 9 > j M L L 2 H > SD > j M L L 2 H > 7 > j L dl L S > j L L S 236 L
Delay may vary from different starter (e.g. 2H, DR) and depending on character, but the combo works on everyone (except on Cooler from DR)
4.575
Combo
17-02-20
Dragon Ball FighterZ
Piccolo
2 M 5 M > j M (2) > j 5 H > j 2 H > SD > j M (1) > j L > j 5 H > j 2 H > j L L (2) > j 5 H > A1 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 M > Vanish > DR > Snap
5.909
Combo
17-02-20