Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Submitted
Dragon Ball FighterZ 2 M 5 M > spark > 66 2 M 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Technically can do this with 0 meter start, and then just DHC into someone else's lv3? With like jLL214M > UZC
7.907 Combo 18-02-20
Dragon Ball FighterZ Goku (SSJ) 2 M 5 M > spark > 2 M > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 S > 8 > j S > j 66 M S > (land) 5 M > 9 j M 2 H > SD > j M 2 H > 9 > j L L L > (land) 214 L + M 7.433 Combo 18-02-20
Dragon Ball FighterZ 2 L 5 L L 2 M 5 M 2 S > SD > j M dl L L > 9 dl j L L S > j 214 M > j 236 M > j L S > (land) 5 S 5 H 2 S > SD > j L L S > j 214 M > j 236 L + M [ 2 ] > okizeme
Works from midscreen with all the normals, if you start from the corner do a shorter starting sequence like 2L 5LL 2M 5M jM214M
4.485 Combo 18-02-20
Dragon Ball FighterZ 5 M 2 M > SD > j H > 5 L L 5 M > 2 9 > j L L L > 5 S 2 S > SD j L L > j L L > 236 L M M
Pretty simple, and most optimal solo corner combo for Gogeta(SSGSS) afaik
5.209 Combo 18-02-20
Dragon Ball FighterZ 5 L L > 5 M 2 M > 5 H > 236 L L L > A1 > IAD > j M > 5 L L > 5 M 2 M > 5 H > 236 L L L > A2 > 2 L > 5 L L > 5 M 2 M > 5 H > 236 L L L
You can mix up when you do the j.M and 2L, but the 2L is slow so it's pretty reactable(also fuzzy guardable) and as far as I know all assists are usable with this blockstring, you can also empty low with 2L but again it's pretty reactable and it does make the string fake, but it's definitely an option.
0 Blockstring/Mixup 18-02-20
Dragon Ball FighterZ 5 L L > 5 M > 5 H > 2 H > 214 S
214S almost all the time at the end of a blockstring to keep yourself at a safe distance and to bait out reflects/buttons, not shown in the video is 214S 236M/H~X which keeps you safe from all options meterless except for grabs due to the full invincibility on frame 18 for M and frame 4 for H. The options shown in the video are some of Hit's best and safest options
0 Blockstring/Mixup 18-02-20
Dragon Ball FighterZ j M L > 5 L L > 2 M > 2 S > 5 S 5 H > dl SD > j M H > j 214 L > j L L 2 H > j S S S S > j 236 L
Midscreen BNB using the post-smash j214L > jL link. You can use your double jump on medium/large sized characters, but due to the delay SD you will only be able to connect one jS > j236L.
3.525 Combo 18-02-20
Dragon Ball FighterZ 2M 5M 5H 214M spark > 5LLL > 29 > jM 2H > jL M H > A1 dl L M H A2 > (land) DR 236LL > 236(L+M) DR > A1 > 4 A2
Corner TOD. Not optimal, but good for beginners
10.033 Combo 18-02-20
Dragon Ball FighterZ Videl 5 L L 4 M 4 M 2 M 6 H 236 M 236 L M > SD > j M 2 H > 9 j M S > 214 L 3.940 Combo 18-02-20
Dragon Ball FighterZ 2 L 5 L L 2 M 5 M + A1 5 H > SD > 2 L -> 2 L 5 L L 2 M 5 M + A1 5 H > SD > dl j 66 j L -> 2 L 5 L L 2 M 5 M + A1 5 H > SD > j 66 dl j M
Crossup is a true string so its a fake crossup, but if you delay the j M long enough it'll be a real crossup.
0 Blockstring/Mixup 17-02-20
Dragon Ball FighterZ 5 M 5 S > dl 5 H > 5 L H S S > 236 M > j L L ~ 2 H > 9 > j L 4 L M H
Alternate corner combo route, can end with supers instead to kill or get oki with level 3.
4.967 Combo 17-02-20
Dragon Ball FighterZ 1 M 5 M > 9 > j M L L 2 H > SD > j L 4 L M 2 H > 9 > j L 4 L M H > (land) > j S > j 236 M > dl A1 > dl 66 j L M H 1 M 5 M > 9 > j M L L 2 H > SD > j L 4 L M 2 H > 9 > j L 4 L M H > (land) > j S > j 236 M > dl A1 > 2 L
Corner only and covers all techs. Universal. Loses to Gogeta DP and all level 3s.
3.972 Okizeme 17-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 214 L M > 2 S
Just his corner optimul combo but now with level 3, Can set up Oki after level 3 with a 2S orb. the orb will linger and they have to block it on wake up.
6.511 Combo 17-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 236 L M > L M
Optimul corner combo for beeurs with level 1 into level 2. Corner only
5.907 Combo 17-02-20
Dragon Ball FighterZ 5 L L L > j 236 H > A1 dl j 66 j M or 5 L L L > j 236 H > A1 (land) 2 L
Assists vary but basic gapless 50/50
0 Blockstring/Mixup 17-02-20
Dragon Ball FighterZ 5 L L L > SD > j M L 2 H > 9 > j L L L
The most important bnb
3.025 Combo 17-02-20
Dragon Ball FighterZ 5 L L L > SD > j M L 2 H > 9 j L L L
The most important bnb
3.025 Combo 17-02-20
Dragon Ball FighterZ 236 S > Vanish > dl 9 6 dl j M dl S > (land) > 66 2 M 5 M 2 S > SD > j M L 2 H > 7 > j L dl L S dl j L L S > j 236 L
Universal
3.243 Combo 17-02-20
Dragon Ball FighterZ 236 S > Vanish > 66 2 M 5 M 2 S > SD > j M L 2 H > 9 > j L L S > j 236 L
Universal
2.925 Combo 17-02-20
Dragon Ball FighterZ 5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L M 2 H > 7 j L dl L S dl j L L S > j 236 L
Not universal, doesn't work on GT Goku and maybe Gotenks. (Could be others, not aware of any at time of posting)
4.510 Combo 17-02-20
Dragon Ball FighterZ 5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L 2 H > 9 > j L L S > j 236 L
Universal, works in the corner. Does less damage than doing universal meaty jS extension from 5M 2M 2H but gets you closer to the corner to possibly use assists to extend the combo
4.135 Combo 17-02-20
Dragon Ball FighterZ 2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) dl 5 H dl 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L
Universal, corner only. If you use more normals before the j236H to gain more meter, cut some normals towards the latter part of the combo
6.449 Combo 17-02-20
Dragon Ball FighterZ 2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > SD > j 66 M > (land) 66 9 > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, Corner only
6.267 Combo 17-02-20
Dragon Ball FighterZ 2 H > SD > j M 2 H > 9 j M 2 H > j 236 H > dl j M > (land) 5 M 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 L + M
Universal, corner only
6.127 Combo 17-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M > 9 > j M S > j 214 M > dl j 236 M > (land) 5 L 5 S (2) 5 H SD > j 66 dl L dl S > j 236 S [ 2 ] > (land) > 2 9 > j L M L 2 H > 9 > j L L S > j 214 M > Vanish > j 236 L > j 236 H + S
End in j214M > j236L+M[2] > Z Change for more damage
6.614 Combo 17-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M > 9 > j M > j 214 M > j 236 M > (land) 5 L 5 H 5 S (5) 2 S dl 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > j 236 H + S
Ending in jS j214M gives 2 bars and lets you vanish > j236L > j236H+S, or jS > j214M[2] > Z Change
6.074 Combo 17-02-20
Dragon Ball FighterZ 2 M 5 L L L dl > S 236 M > 2 M 2 L L L S dl H 236 M A1 > DR A1 > 7 L 66 L L M H + S (Dash Macro) 9 66 L
Universal Fuzzy setup for Vegito, the setup is specific in the timing after snapping in. 21(20) frame advantage. Dash macro into IAD is the hardest part of the combo. DOES NOT WORK ON GT GOKU. Delay the heavy and 236m after 5s or it will whiff. GL
0 Archive 17-02-20
Dragon Ball FighterZ 2 M 5 M > j M > j 214 M > j 236 M (land) 5 L 5 S 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > 236 L + M
Universal
5.812 Combo 17-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M L L 2 H > SD > j M L L 2 H > 7 > j L dl L S > j L L S 236 L
Delay may vary from different starter (e.g. 2H, DR) and depending on character, but the combo works on everyone (except on Cooler from DR)
4.575 Combo 17-02-20
Dragon Ball FighterZ Piccolo 2 M 5 M > j M (2) > j 5 H > j 2 H > SD > j M (1) > j L > j 5 H > j 2 H > j L L (2) > j 5 H > A1 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 M > Vanish > DR > Snap 5.909 Combo 17-02-20