1171 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
Android 21 2 M 5 M > 9 > j M 2 H > SD > j M 2 H > 9 > j L L S > j 214 S ~ M > 236 L M 5.042 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L > 214 L
Max damage from typical 2M starter, viable but not recommended Delay 5LL after the IAD loop will cause the full route to drop
5.040 None None 0 No Sparking Nor Limit Break
j M > 2 M 5 M > 9 > j M H 2 H > SD > j H 2 H > 9 > j L L S > j 236 S or j 214 S ~ M > A1 > 9 > j L L 2 H > 9 > j L L > j 214 S or j 236 S ~ L or M > 236 L M
Corner

Please consider uploading your video to another platform, streamable videos that are inactive for 3 months are deleted.
5.038 Frieza (A - Death Slash) None 0 No Sparking Nor Limit Break
2 M 5 M > 9 j M S > j 2 1 4 M > dl 66 dl j. M S > (land) 5 S dl 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Corner only & universal. Slightly delay the airdash after M Divekick. Try to get the jM after the airdash to hit as late as possible and slightly delay the jS after it. Delay the 5H to have it all come together afterwards. It's a tough route.
5.037 None None 0 No Sparking Nor Limit Break
Frieza 2 M 5 M > 2 H > SD > j M L > 9 > j L L > j 236 S > dl > Vanish > 66 > 2 M 5 M > 9 > j M L > 9 > j L L L 5.031 None None 1 No Sparking Nor Limit Break
2 M 5 M > j M S > j 2 1 4 M > dl. j S > (land) 6 6 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Universal. On non-small characters, you don't have to do a delay jS into dash up 2M. You can just land and hit 2M dl. 5M 5H 5S > SD. It's also better to jump back into the jMS > j214M if you're smack in the corner.
5.027 None None 0 No Sparking Nor Limit Break
5 M 2 M > 236 M > 66 > 5 L L 2 M 5 M 5 H 5 S > SD > j dl L dl M > (land) 2 9 > j L M L > 9 > L L 2 H [ S ] 2 M
Corner
5.027 None None -1.5 No Sparking Nor Limit Break
5 M > 2 M > 3 S > dl 2 H > SD > j M L L > j 9 > j L L > j 236 S > j 236 L M
5.022 None None 0 No Sparking Nor Limit Break
Cell 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L > j 9 > j L L L S > j 236 M > 236 L M 5.022 None None 0 No Sparking Nor Limit Break
1 M > 5 M > 9 > j M ~ j 2 H > SD > j M ~ j 2 H > 9 > j L > j L > j S > j 236 M > dl M H > 66 > 5 ( L ) > 5 L > 5 L > SD > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H
Doesn't combo directly into supers, but does the most damage from no scaling.
5.021 None None 0 No Sparking Nor Limit Break
2 H > SD > dl > j L L S > j L L > j S > j L L (1) 2 H > j 9 > j L L L > j 236 L M
Big chars only
5.012 None None 0 No Sparking Nor Limit Break
5 M 2 M > 236 M > 2 M 5 S 5 H > SD > 66 j H > (land) > 8 > j L M L > 8 > j L L L S > j 214 M
Most useful as a reflect/GC punish, or when you need to confirm off a 5m2m hit. Light/overhead starters usually need to omit the 66 jH rejump and the jS at the end, due to hitstun decay (especially if trying to work assists into the combo). Alternate j2h ender 5 M 2 M > 236 M > 2 M 5 S 5 H > SD > 66 j H > (land) > 8 > j L M L > 8 > j L L L S 2 H
5.005 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 S 5 H > SD > j L L 2 H > 9 > j L L > 214 L
2M starter, one IAD loop, j214L ender, recommended
5.000 None None 0 No Sparking Nor Limit Break
Vegeta (SSJ) 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > (land) 236 L M 4.999 None None 0 No Sparking Nor Limit Break
Trunks 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > (land) 236 L M 4.999 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 5 M > 9 j L j M > 214 M > SD > j L L j 2 H > 7 H
Sets up into ghost very well.
4.998 Gogeta (SSGSS) (A - Super Dash Kick) None 0 No Sparking Nor Limit Break
Goku Black 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > (land) 236 L M 4.995 None None 0 No Sparking Nor Limit Break
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M dl 5 M 5 S 5 H > SD > j M 2 H > 9 > j L L > j 214 L
4.995 None None 0 No Sparking Nor Limit Break
Android 21 2 M 5 M > 9 > j M L L > j 2 H > S H > j M L L > j 2 H > 9 > j L L S > j 214 M > 236 L M 4.992 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M H 2 H > SD > j M H 2 H > j 9 > j L L L S > j 214 M > A1 > 2 8 > L M ~ A1
Corner Snap
4.987 Kid Buu (A - Arm Ball) None 0 No Sparking Nor Limit Break