1171 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
Goku (SSGSS) 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L > 236 L M 4.935 None None 0 No Sparking Nor Limit Break
Kid Buu 1 M 5 M > 9 > j M (1) L L 2 H > SD > j L M (1) L 2 H > 9 > j L L S > j 236 H > j 236 L M 4.932 None None 1 No Sparking Nor Limit Break
5 M 2 M > SD > j 66 > j M 2 H > (land) 6 M 5 L 6 H 5 S 5 H > SD > j M L L > j 9 > j L L 2 H S > j 214 M ~ M
Corner
4.932 None None -1.5 No Sparking Nor Limit Break
j H > 5 L > 5 L > 2 M 5 M > 5 H > 214 S > 2 M > [ 4 ] > dl 2 M 5 M > 1 S > SD > j M L > j 9 > j L L > j 236 S > j 236 L M
Corner
4.929 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from typical 2M starter, with no IAD loop
4.927 None None 0 No Sparking Nor Limit Break
2 M 5 M > j M S > j 2 1 4 M > 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Easy & universal corner BnB
4.922 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L > j 9 > j L L > j [ S ] > j 214 M > 236 L M

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4.921 None None 0 No Sparking Nor Limit Break
Beerus 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L > j 9 > j L L > j [ S ] > j 214 M > 236 L M 4.921 None None 0 No Sparking Nor Limit Break
j H > 5 L L 5 M 5 S 5 H 5 L 5 H 5 S S > j 236 M > j L L (1) 2 H > j 9 > j M S > j 236 S > j 236 L + M
Corner
4.920 None None 0 No Sparking Nor Limit Break
2 M 5 M > > j M > j 9 > j M S > 214 H > 66 > 5 ( L ) L L > SD > j M 2 H > j 9 > j L L S > j 236 S ~ M
4.917 None None 0 No Sparking Nor Limit Break
2 M 5 M 2 H dl 214 M > 66 > 2 M 5 M > 9 > j L L 2 H > 9 > j L L L A1 214 M L+M
can be done anywhere on anyone, needs pop up assist though, as well as Videl
4.916 Cooler (A - Death Breaker) None 0 No Sparking Nor Limit Break
j H > 5 L 5 L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 L L L > 2 9 > j L L L 2 H > j 9 > j L L L S > j 214 | 236 S ~ M > 236 L M
Corner
4.909 None None 0 No Sparking Nor Limit Break
1 M 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > dl 9 > j L L (1) > j 236 H > ( Vanish ) > dl 9 > j L L (1) > j 236 H > j L L (1) 2 H > j 9 > j L L L
4.907 None None 3.25 No Sparking Nor Limit Break
Bardock 2 M 5 M > 9 > j M L > j 2 H > SD > j M L > j 2 H > j 9 > j L L L > (land) 236 L M 4.904 None None 0 No Sparking Nor Limit Break
1 M 5 M > 9 > j M L L > 9 > j L L A1 L > 9 > j M L L > 9 > j L > L > dl j S > A2 > 2 9 > j L L 2 H > S H > j M L L > 9 > j L L L
Should use only 1 hit of the last M, else the H will whiff
4.902 Android 21 (A - Total Detonation Ball) Frieza (A - Death Slash) 0 No Sparking Nor Limit Break
j H > 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
4.899 None None 0 No Sparking Nor Limit Break
5 M > 9 > j M H > 2 L 5 L L > 2 M 5 M > 9 > j L M (1) L 2 H > S H > j L M (1) L 2 H > 9 > j L L L
-Big bodies only, corner only -Works on 16, Cooler and Broly
4.897 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M 2 H > j S > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S 214 L (whiff) > j L L S > dl j 236 M
Recommended 2M starter corner route Universal, remove last loop for non 2M starter, can add jLL before j2H on scaled starters to compensate for meter gain Max meter gain from 2M starter
4.895 None None 0 No Sparking Nor Limit Break
j H > (land) 5 L L 5 M 2 M 6 H 5 S 3 H > 9 > j 2 H > (land) 66 > 6 H 5 S 3 H > 9 > j L L S > j 66 > j L L S > j M ~ M
4.893 None None -3.25 Starts With Sparking
1 M 5 M > 9 > j M L L > 9 > j L L S > 236 A1 L > 5 M > 9 > j L M L > j 2 H > SD > j L M L > 9 > j L L L
4.889 Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break