1171 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
2 M > 2 L > 5 L L > 9 > j M L L S > SD > j L L 2 H > 9 > j L M L S > 236 M > [ Vanish ] > 214 M
Corner to corner
4.887 None None 0 No Sparking Nor Limit Break
j H > 5 M 2 M 5 S > 214 M > [ 4 ] > 5 L L L > 2 9 > j L L L 2 H > j 9 > j L L L S > j 214 | 236 S ~ M > 236 L M
Corner
4.871 None None 0 No Sparking Nor Limit Break
5 M 2 M 1 S > SD > j M L > j 9 > j L L L A1 > (land) 2 H > SD > j M L > j 9 > j L L L
4.862 Android 21 (B - Hors d'Oeuvre Stab) None -1.5 No Sparking Nor Limit Break
5 M 2 M 5 H > SD > j M 2 H > j 9 > j L L > j 236 [ S ] > j 236 L + M
4.861 None None 0.25 No Sparking Nor Limit Break
spark > IAD > j H > 5 L > 2 L > 3 [ L ] > 5 M > 2 M > IAD > j L L S > Vanish > j 2 S > j L L 2 H > j M L L > j 2 H > j L L L
pre-spark
4.860 None None 0 Level 1
5 M 2 M 5 S 2 S > SD > 4 4 H > j 214 L > (Land) 5 L 1 H > 2 7 > j M L L 2 H > SD > j M 2 H > 7 > j L L L
Agohan Corner bnb lvl 1
4.860 None None 0 No Sparking Nor Limit Break
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter, with no IAD loop Works from midscreen to corner if 236M will reach
4.857 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M 2 H > SD > j M L > j 9 > j L L 2 H S (4) > Vanish > 236 S > [ 6 ] > j L L 2 H S (4) 2 M
4.852 None None 0 No Sparking Nor Limit Break
j M > 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
4.849 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M L > j 9 > j L L L A1 > (land) SD > j M L > j 9 > j L L 2 H > j 236 S [ 9 ] > j L L 2 H [ S ] 2 M
4.847 Broly (DBS) - (B - Eraser Blow) None -1.5 No Sparking Nor Limit Break
2 M 5 M > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 2 M > Vanish > (land) 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end
4.844 None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 M L L > 9 L L > 214 M > 2 M 5 H 5 S > SD > M > 2 H > 9 L L > S > 236 M
Universal from round start pos/closer to corner
4.837 None None 0 No Sparking Nor Limit Break
2 M 5 M > 7 > j M > 7 > j M S > j L > j S > 5 M > 7 > j M > 7 > j M S > j S > 5 M > j L > j M 2 H > S H > j L > M > j L > 9 > j L L L
-Big body -Corner
4.832 None None 0 No Sparking Nor Limit Break
1 M 5 M > 9 > j M (1) L L 2 H > SD > j L M (1) L 2 H > 9 > j L L S > j 236 S > j 236 L M
Corner
4.830 None None 0 No Sparking Nor Limit Break
2 M 5 M > 1 S > SD > j M L > 9 > j L > j M > A1 > j 2 H > 2 H > S H > j M L > 9 > j L L L
Delay the last auto combo or else Frieza will be too low to hit the H. Does 4722 damage if you use only one hit of the M in the last auto combo.
4.827 Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L dl L S > SD > j L L > 9 > j L dl L S > j 236 M
Big bodies only, may not work on slimmer characters (Example: Android 21) Delays after SD do not have to be exact, just need enough height for jS j236M
4.820 None None 0 No Sparking Nor Limit Break
5 M 2 M 5 S 5 L 5 H 5 S > 66 > 5 L 5 H dl 5 S 5 L > 9 > j L L 2 H > j 9 > j L L S 236 M
Corner only, assistless, using level 3 unpowered gives 6420
4.816 None None 0 No Sparking Nor Limit Break
Frieza 2 M 5 M > 1 S > SD > j M L > 9 > j L L L A1 > 2 H > S H > j M L > 9 > j L L > j L 4.812 Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M > 9 > j M H > j 236 M > j 214 S ~ 7 S 3 S > j L L L S > j 214 M
Corner only. Alternate ender of j2h shown in video for better oki, same damage/meter gain.
4.799 None None 0 No Sparking Nor Limit Break
5 M > 2 M > SD > M > dl S > 214 M > 2M > 5 H 5 S > SD > L L > 2H > 9 L L > S > 236M
Corner universal (raw 5M)
4.797 None None 0 No Sparking Nor Limit Break