1434 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
5 M > 236 S > spark > j 66 > j H > 5 H ~ 9 6 > j H > 5 H > 2 S > j 66 > j L H > (land) 2 9 > j L L > j H S > j 66 > j L L S > j 236 S ~ L > Vanish > DR > 214 S ~ S ~ S > j 214 L M
Corner vs Yellow
8.500 None None 0 Level 3 + Limit Break
2 M ~ 5 M > 236 L > 214 H S > 8 > j M H > j L > j 8 > j M H > j L > (land) 5 H > 5 M > 8 > j M H > j L > (land) 5 H > 5 M > 8 > j M > j 9 > j L L ~ j 236 S > Vanish > 66 > 236 S > 214 L M
Corner

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8.488 None None 5 No Sparking Nor Limit Break
2 H > spark > 66 5 ( L ) L L > 2 9 > j 236 M > (land) 5 L 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H > 7 > dl j S > j 66 M dl S > (land) 5 H 2 S > 2 9 > j L L > 9 > j L M H > dl Vanish > (land) > 236 S > 214 L + M
Jumping backwards lets you gain more meter from air-dashing a larger distance
8.440 None None 0.75 Level 1
2 M 5 M > 9 > j M > j 9 > j M > j 214 M > spark > 66 > 5 L L L > 2 9 > j M 2 H > j 9 > j L L L S > j 214 M > [ Vanish ] > j 66 > j M L > (land) 9 > j L L 2 H > j 9 > j L L > j 236 S ~ M > Vanish > 66 > DR > 214 S > j 214 L M
Midscreen to Corner
8.429 None None 2.5 Level 3 + Limit Break
5 M (1) 5 H 5 S > 236 H > spark > 5 M (1) 5 H 5 S > 9 > j M (1) S > j 236 H > [ Vanish ] > [ 4 ] > 5 M (1) 5 H 5 S > 9 > j M (1) S > j 66 > j L L (1) S > j 236 H > Vanish > 236 S > 214 L + M
Corner
8.426 None None 6.25 Level 2
2 H > spark > 2 M 6 H 5 H 5 S > 9 > j S > j 66 > j M > (land) 6 H 5 H 5 S > 9 > j S > j 66 > j M > (land) 6 H 5 H > 9 > j 2 H S > j 9 > j M L L > j 214 L ~ L > Vanish > (land) DR > 214 L > j 214 L + M
Corner
8.407 None None 0.25 Level 1
[ SPARK ] > 2 M > 5 M > 8 M > j H > S > 66 > L > M (land) > 5 M M > 5 H > 9 M > j H> S > 66 > L > M (land) > 5 M M > 5 H > 9 L L M > 214 L > 214 L M
8.376 None None 0 Level 1
2 M 5 H > 236 S > spark > (land) > 66 > 2 M 5 H > 9 > j H S > j 66 H > (land) > 5 L 5 H 5 S > 9 > j H S > j 66 H > (land) > 5 L L L > 236 S ~ [ 7 ] 3 S > 236 H + S > j 66 DR [ L ]
Works the same in v1.21, but with less damage on spirit bomb. Only use if you have excess meter but not assists to kill a character, as the spirit bomb no longer causes hard knockdown either. (notation for reverse kame + spirit bomb is as if you never changed sides, for more clarity) Solo corner 2m spark route into spirit bomb for meter dumping. Very applicable if you either: 1) have 3+ bar solo and want to kill a character 2) just used your last assist to get a mixup into this starter and therefore can't use it for a better sparking route
8.363 None None 0 Level 1
214 M > spark > 66 > 2 M 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only
8.339 None None 0 Level 1
2 M 5 M > spark > 6H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
8.326 None None 0 Level 1
214 L > spark > 6 H 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (3) > 9 > j L L S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
8.317 None None 0 Level 1
2 M > spark > IAD > j H > (land) 5 H > IAD > j H > (land) 5 H 2 S > j 66 > j H > (land) 5 L > L L L S > j 66 > j L L L S > j 214 M > Vanish > 66 > 2 M > 214 S ~ L > 214 L + M
Corner
8.304 None None 0.75 Level 3 + Limit Break
j M L (land) 5 L L 5 M 2 M 5 S > 214 M > spark > 5 ( L ) L L > 2 9 > j H 2 H > j 9 > j L L L S > j 214 M > A2 > 2 9 > j H 2 H > j 9 > j L A1 L > j 214 L > 8 > j 236 S ~ L > Vanish > 66 > DR > A2 > 214 S > 236 L M > A2 > 4 A1
Corner
8.270 Kid Buu (A - Arm Ball) Frieza (A - Death Slash) 2.5 Level 1
2 H > Spark > 2 M 6 H 5 S > 9 > j S > j 66 > j M > (land) 6 H 5 S > 9 > j S > j 66 > j M > (land) 6 H 5 S > 9 > j S > j 66 > j M > (land) 6 H 5 H 5 S > 8 > j 2 H > j 9 > j M L > j 214 L L > Vanish > (land) DR > 214 M > j 214 L + M
Works on all characters. Do not immediately input j.S right after jump cancelling 5S, because Cooler would not be able to air dash until reaching a certain height. Also ensure that the duration between connecting air dash j.M and landing is not too long, or else 6H may not connect in time.
8.260 None None 0 Level 1
2 H > SD > j M 2 H > 9 > j M 2 H > j 236 H > dl j M S > (land) 5 S 5 H > 8 > j S > j 66 M S > (land) 5 H 2 S > SD > j L L 2 H > 9 > j L L 2 H > j 214 L > Vanish > j 236 L > j 236 H + S
Universal, corner only
8.252 None None 1.3 Starts With Sparking
Frieza 2 M 5 M > 9 > j M H > j L L > 5 H > SD > j M H > j L > 5 L > 9 > j L L > j H > j L > 9 > j L L L > Vanish > 66 > 236 S > 214 L M 8.228 None None 3 No Sparking Nor Limit Break
2 H > spark > 2 M 6 H 5 S > 9 > j S > j 66 > j M > (land) 5 L 6 H 5 S > 9 > j S > j 66 > j M > (land) 5 L 6 H 5 S 5 H > 9 > j M 2 H S > j 9 > j M L L > j 214 L ~ L > Vanish > (land) 66 > DR > 214 M > j 214 L + M
Midscreen to Corner
8.194 None None 0.25 Level 1
5 M > 9 > j M H > j 66 > j L > j M H > 5 L > 5 L > 5 M > 2 M 5 H 5 S ~ S > j 236 M > j L L (1) 2 H > j 9 > j L L S > j 236 H > Vanish > 236 S > [ Vanish ] > j [ L M ] > j 236 L M
XL Chars and Corner only
8.179 None None 0 Starts With Sparking
2 M 5 M > 9 > j M > j M H > j 214 M > spark > 5 ( L ) L L > 2 8 > j H 2 H > j 9 > j L L L S > j 214 H > [ Vanish ] > j M 2 H > 9 > j L L > j 236 S ~ H > 236 L + M
Corner
8.179 None None 0.75 Limit Break Only
2 M 5 H 236 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > (land) 5 M > 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Can probably do 5M 2S djLLL vanish land beam lv3
8.159 None None 0.75 Level 1