1434 result(s)
Character Inputs Damage Assist Assist Ki Sparking Blast/Limit Break
5 M 2 M 5 L L > 9 > j M dl H dl L > (land) 5 L > 9 > j M dl H dl L > (land) 5 L 5 H > SD > j M L > j 9 > j L L > j 236 S > Vanish > 66 > 236 L > 214 L + M
Corner
8.114 None None 2.25 No Sparking Nor Limit Break
2 H > spark > 2 M 6 H 5 H 5 S > 9 > j S > j 66 > j M > (land) 5 S 5 H > 9 > j S > j 66 > j M > (land) 5 S 5 H > 9 > j S > j 66 > j M > (land) 5 S 5 H > 214 M ~ L > Vanish > (land) > DR > 214 L > j 214 L + M
Corner
8.110 None None 1 Level 1
2 M 5 M > 9 > j 2 H > 214 H [ 7 ] > H > (land) 9 > j L L L A1 > (land) 5 L L 2 M 5 M > 9 > j M H A2 > j 214 H > H > j H > (land) 5 L L 2 M 5 H > Vanish > j 2 M > (land) 214 L + M
Corner
8.103 Vegeta (SSJ) (A - Consecutive Energy Blast) Vegito (SSGSS) (B - Spiral Heel Shot) 4.5 No Sparking Nor Limit Break
1 M 5 M > 9 > j M (1) H > spark > 214 M > 1 M 5 M > 9 > j M (1) L L > j 9 > j L L S > j 236 ~ A1 ~ L > (land) 9 > j M (1) L L > j 9 > j L L (1) L > A1 > j 236 L M > A1 > A2
Midscreen close to corner
8.058 Android 21 (A - Total Detonation Ball) Frieza (A - Death Slash) 0 Level 1
5 M 2 M > 236 L A1 > 236 L > 214 S > 2 M > 2 > 5 H > 214 S > 2 M > 2 > 5 [ S ] 5 H > 236 L A2 > 236 L > DR > 236 L > 236 L + M > A1
Corner
8.046 Vegito (SSGSS) (C - Spirit Sword) Goku (SSGSS) (C - Instant Transmission) -0.25 No Sparking Nor Limit Break
2 M 5 M 236 S spark 2 M 5 H > 9 66 > dl j M dl j S (land) 5 H > 9 > j S dl > 66 j M dl j S (land) 5 H > 9 > j S dl > 66 j M dl j S (land) 5 H > j L L 2 H > 9 > j L L j 236 S j 214 H S
2M starter sparking combo in the corner
7.987 None None 0 Level 1
2 H > spark > 2 M 5 S > SD > j S > j 66 > j M > (land) 5 S > 9 > j S > j 66 > j M > (land) 5 S > 9 > j S > j 66 > j M > (land) 5 S > 9 > j S > j 66 > j M > (land) 5 S > 9 > j S > j 66 > j M > (land) 5 S > 9 > j 2 H > j 9 > j 2 H > j 214 H ~ L > Vanish > j 236 H > j 214 L + M
7.981 None None 2.25 Level 3 + Limit Break
2 H > spark > (land) > 66 > 2 M 5 S 5 H > 9 > j H S > j 66 H > (land) > 5 L 5 H 5 S > 9 > j H S > j 66 M H > (land) > 9 > j L L L > 9 > j L L L > j 214 M > (land) > 214 L + M
Solo 2H spark routing. Altered route needed for 5LLL -> spirit bomb. Also doable with your back to the corner, simply 2H, Spark, dash out of the corner, and continue the combo as normal. Also applicable if opponent Guard Cancels on your 5LL (as a multi hitting move, you can cancel out of any hit into 2H).
7.975 None None 0 Level 1
5 M M (1) > 236 L ~ 214 H S > 5 M > 9 > j M H L L > (land) 9 > j M > j 2 S > j H L L > (land) 9 > j M H L L > (land) 5 H > 214 S > 5 H > 2 M (1) > 2 ( L ) > ) 214 S ( > DR > 236 L > 236 | 214 L M
Welcome to noonteen-seventy-five Aushtin Powersh and fazha Solo corner golden confirm. 8882 on 214LM
7.972 None None 2.74 No Sparking Nor Limit Break
2 H > spark > 66 > 5 ( L ) L L > 2 9 > j M 2 H > j 9 > j L L S > j 214 M > [ Vanish ] > j 66 > j M L > (land) 9 > j L L 2 H > j 9 > j L L S > j 236 S ~ M > Vanish > 66 > DR > 214 S > j 214 L M
Midscreen close to corner
7.916 None None 2.75 Level 3 + Limit Break
2 M 5 M > spark > 66 2 M 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > (land) 5 H > 7 > j S > j 66 M S > 5 H 2 S > 2 9 > j L L L > dl Vanish > (land) 236 S > 214 L + M
Technically can do this with 0 meter start, and then just DHC into someone else's lv3? With like jLL214M > UZC
7.907 None None 0.75 No Sparking Nor Limit Break
5 M M 3 H > 2 2 S > spark > 2 M 5 M 9 j S > 66 j M > (land) 5 M 9 j S > 66 j M > (land) 5 M j M 2 H > SD j M 2 H > 9 j L L S > j 2 2 S > (land) 214 L + M
Midscreen Spark Loop
7.889 None None 0 Level 3 + Limit Break
2M 5M > 9 > jM > j214L > spark > 2M 5S > 236S > Vanish > 66 > jM > 5M > 9 > jM > jM > j214H > SD > jM2H > jLLS > j236L > j214H+S
Midscreen
7.831 None None 4 Level 2
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards Final loop can be done midscreen with 6H if needed for corner carry
7.799 None None 3.7 Level 1
214 L > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5H 5S (5) 214 L > 214 L + M
Universal, corner only
7.730 None None 0 Level 1
2 M 5 M > 9 > j M > 9 > j M > j 236 S [ 2 ] (5) > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M 2 S > 2 9 j L L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 214 L + M
7.590 None None 0 Level 1
2 M 5 M > spark > 66 2 M > 9 > j S > j 66 dl M dl S > (land) 66 2 M > 9 > j S > j 66 dl M dl S > 5 M 2 S > 2 9 > j M L 2 H > SD > j M L L 2 H > 9 > j L L L > (land) 66 214 L + M
Dash gain's a little meter when you land. The delays on jM and jS are hard to get first but when you do, they're easy to get consistently
7.526 None None 0 Level 1
2 M > 9 > j 2 H > (land) dl 2 M 6 H 5 H > SD > j M 2 H > j 9 > j L L 2 H S > j 236 L > j 214 L + M
Corner
7.515 None None 0.5 Starts With Sparking
214 L > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 H > SD > j M > 9 > j M H > (land) 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards Must airdash lower for midscreen 2S loops so 6H can connect afterwards Can go into low j2H (land) ground extension if you reach the corner sooner
7.481 None None 0 Level 1
5 ( L ) L L 5 M 2 M > 236 S ~ M > [ 4 ] > 5 S dl H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > 9 > j L L > j 236 S ~ S ~ H > j 214 L + M
Corner
7.456 None None 1.75 No Sparking Nor Limit Break